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Fixed Bluetooth audio output on Apple TV
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slouken committed Jun 4, 2020
1 parent cced5eb commit ff53521
Showing 1 changed file with 71 additions and 68 deletions.
139 changes: 71 additions & 68 deletions src/audio/coreaudio/SDL_coreaudio.m
Expand Up @@ -291,34 +291,34 @@

static void pause_audio_devices()
{
int i;

if (!open_devices) {
return;
}

for (i = 0; i < num_open_devices; ++i) {
SDL_AudioDevice *device = open_devices[i];
if (device->hidden->audioQueue && !device->hidden->interrupted) {
AudioQueuePause(device->hidden->audioQueue);
}
}
int i;

if (!open_devices) {
return;
}

for (i = 0; i < num_open_devices; ++i) {
SDL_AudioDevice *device = open_devices[i];
if (device->hidden->audioQueue && !device->hidden->interrupted) {
AudioQueuePause(device->hidden->audioQueue);
}
}
}

static void resume_audio_devices()
{
int i;

if (!open_devices) {
return;
}

for (i = 0; i < num_open_devices; ++i) {
SDL_AudioDevice *device = open_devices[i];
if (device->hidden->audioQueue && !device->hidden->interrupted) {
AudioQueueStart(device->hidden->audioQueue, NULL);
}
}
int i;

if (!open_devices) {
return;
}

for (i = 0; i < num_open_devices; ++i) {
SDL_AudioDevice *device = open_devices[i];
if (device->hidden->audioQueue && !device->hidden->interrupted) {
AudioQueueStart(device->hidden->audioQueue, NULL);
}
}
}

static void interruption_begin(_THIS)
Expand Down Expand Up @@ -406,26 +406,29 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec
if (category == AVAudioSessionCategoryPlayAndRecord) {
options |= AVAudioSessionCategoryOptionDefaultToSpeaker;
}
#endif
if (category == AVAudioSessionCategoryRecord ||
category == AVAudioSessionCategoryPlayAndRecord) {
options |= AVAudioSessionCategoryOptionAllowBluetooth;
/* AVAudioSessionCategoryOptionAllowBluetooth isn't available in the SDK for
Apple TV but is still needed in order to output to Bluetooth devices.
*/
options |= 0x4; /* AVAudioSessionCategoryOptionAllowBluetooth; */
}
#endif
if (category == AVAudioSessionCategoryPlayAndRecord) {
options |= AVAudioSessionCategoryOptionAllowBluetoothA2DP |
AVAudioSessionCategoryOptionAllowAirPlay;
}
if (category == AVAudioSessionCategoryPlayback ||
category == AVAudioSessionCategoryPlayAndRecord) {
options |= AVAudioSessionCategoryOptionDuckOthers;
}
if (category == AVAudioSessionCategoryPlayback ||
category == AVAudioSessionCategoryPlayAndRecord) {
options |= AVAudioSessionCategoryOptionDuckOthers;
}

if ([session respondsToSelector:@selector(setCategory:mode:options:error:)]) {
if (![session.category isEqualToString:category] || session.categoryOptions != options) {
/* Stop the current session so we don't interrupt other application audio */
pause_audio_devices();
[session setActive:NO error:nil];
session_active = NO;
/* Stop the current session so we don't interrupt other application audio */
pause_audio_devices();
[session setActive:NO error:nil];
session_active = NO;

if (![session setCategory:category mode:mode options:options error:&err]) {
NSString *desc = err.description;
Expand All @@ -435,10 +438,10 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec
}
} else {
if (![session.category isEqualToString:category]) {
/* Stop the current session so we don't interrupt other application audio */
pause_audio_devices();
[session setActive:NO error:nil];
session_active = NO;
/* Stop the current session so we don't interrupt other application audio */
pause_audio_devices();
[session setActive:NO error:nil];
session_active = NO;

if (![session setCategory:category error:&err]) {
NSString *desc = err.description;
Expand All @@ -459,12 +462,12 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec
SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String);
return NO;
}
session_active = YES;
resume_audio_devices();
session_active = YES;
resume_audio_devices();
} else if (!open_playback_devices && !open_capture_devices && session_active) {
pause_audio_devices();
pause_audio_devices();
[session setActive:NO error:nil];
session_active = NO;
session_active = NO;
}

if (open) {
Expand Down Expand Up @@ -492,12 +495,12 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec

this->hidden->interruption_listener = CFBridgingRetain(listener);
} else {
SDLInterruptionListener *listener = nil;
listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
[center removeObserver:listener];
@synchronized (listener) {
listener.device = NULL;
}
SDLInterruptionListener *listener = nil;
listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
[center removeObserver:listener];
@synchronized (listener) {
listener.device = NULL;
}
}
}

Expand Down Expand Up @@ -671,7 +674,7 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec
COREAUDIO_CloseDevice(_THIS)
{
const SDL_bool iscapture = this->iscapture;
int i;
int i;

/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
Expand All @@ -691,19 +694,19 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec
update_audio_session(this, SDL_FALSE, SDL_TRUE);
#endif

for (i = 0; i < num_open_devices; ++i) {
if (open_devices[i] == this) {
--num_open_devices;
if (i < num_open_devices) {
SDL_memmove(&open_devices[i], &open_devices[i+1], sizeof(open_devices[i])*(num_open_devices - i));
}
break;
}
}
if (num_open_devices == 0) {
SDL_free(open_devices);
open_devices = NULL;
}
for (i = 0; i < num_open_devices; ++i) {
if (open_devices[i] == this) {
--num_open_devices;
if (i < num_open_devices) {
SDL_memmove(&open_devices[i], &open_devices[i+1], sizeof(open_devices[i])*(num_open_devices - i));
}
break;
}
}
if (num_open_devices == 0) {
SDL_free(open_devices);
open_devices = NULL;
}

/* if callback fires again, feed silence; don't call into the app. */
SDL_AtomicSet(&this->paused, 1);
Expand Down Expand Up @@ -1009,7 +1012,7 @@ output device (in which case we'll try again). */
AudioStreamBasicDescription *strdesc;
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int valid_datatype = 0;
SDL_AudioDevice **new_open_devices;
SDL_AudioDevice **new_open_devices;

/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
Expand All @@ -1027,11 +1030,11 @@ output device (in which case we'll try again). */
open_playback_devices++;
}

new_open_devices = (SDL_AudioDevice **)SDL_realloc(open_devices, sizeof(open_devices[0]) * (num_open_devices + 1));
if (new_open_devices) {
open_devices = new_open_devices;
open_devices[num_open_devices++] = this;
}
new_open_devices = (SDL_AudioDevice **)SDL_realloc(open_devices, sizeof(open_devices[0]) * (num_open_devices + 1));
if (new_open_devices) {
open_devices = new_open_devices;
open_devices[num_open_devices++] = this;
}

#if !MACOSX_COREAUDIO
if (!update_audio_session(this, SDL_TRUE, SDL_TRUE)) {
Expand Down

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