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Improve testgamecontroller output & robustness.
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jorgenpt committed Apr 3, 2013
1 parent 9d47688 commit 1f4224e
Showing 1 changed file with 49 additions and 43 deletions.
92 changes: 49 additions & 43 deletions test/testgamecontroller.c
Expand Up @@ -21,11 +21,11 @@
#ifndef SDL_JOYSTICK_DISABLED

#ifdef __IPHONEOS__
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#endif

#define MAX_NUM_AXES 6
Expand Down Expand Up @@ -121,7 +121,7 @@ WatchGameController(SDL_GameController * gamecontroller)
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderPresent(screen);
SDL_RaiseWindow(window);
SDL_RaiseWindow(window);

/* Print info about the controller we are watching */
printf("Watching controller %s\n", name ? name : "Unknown Controller");
Expand Down Expand Up @@ -199,9 +199,9 @@ WatchGameController(SDL_GameController * gamecontroller)
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);

SDL_RenderPresent(screen);
if ( !done )
done = SDL_GameControllerGetAttached( gamecontroller ) == 0;
if ( !done )
done = SDL_GameControllerGetAttached( gamecontroller ) == 0;
}

SDL_DestroyRenderer(screen);
Expand All @@ -211,54 +211,60 @@ WatchGameController(SDL_GameController * gamecontroller)
int
main(int argc, char *argv[])
{
const char *name;
int i;
int nController = 0;
int nController = 0;
int retcode = 0;
char guid[64];
SDL_GameController *gamecontroller;

SDL_SetHint( SDL_HINT_GAMECONTROLLERCONFIG, "341a3608000000000000504944564944,Aferglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" );
/* Initialize SDL (Note: video is required to start event loop) */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
return 1;
}

/* Print information about the controller */
for (i = 0; i < SDL_NumJoysticks(); ++i) {
if ( SDL_IsGameController(i) )
{
nController++;
name = SDL_GameControllerNameForIndex(i);
printf("Game Controller %d: %s\n", i, name ? name : "Unknown Controller");
}
const char *name;
const char *description = "Joystick (not recognized as game controller)";

SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
guid, sizeof (guid));

if ( SDL_IsGameController(i) )
{
nController++;
name = SDL_GameControllerNameForIndex(i);
} else {
name = SDL_JoystickNameForIndex(i);
}
printf("%s %d: %s (guid %s)\n", description, i, name ? name : "Unknown", guid);
}
printf("There are %d game controllers attached\n", nController);
printf("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());

if (argv[1]) {
int nreportederror = 0;
SDL_Event event;
gamecontroller = SDL_GameControllerOpen(atoi(argv[1]));
while ( s_ForceQuit == SDL_FALSE ) {
if (gamecontroller == NULL) {
if ( nreportederror == 0 ) {
printf("Couldn't open joystick %d: %s\n", atoi(argv[1]), SDL_GetError());
nreportederror = 1;
}
} else {
nreportederror = 0;
WatchGameController(gamecontroller);
SDL_GameControllerClose(gamecontroller);
}

gamecontroller = NULL;
SDL_WaitEvent( &event );
if ( event.type == SDL_JOYDEVICEADDED )
gamecontroller = SDL_GameControllerOpen(atoi(argv[1]));
}
}
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER );

return (0);
int device = atoi(argv[1]);
if (device >= SDL_NumJoysticks()) {
printf("%i is an invalid joystick index.\n", device);
retcode = 1;
} else {
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(device),
guid, sizeof (guid));
printf("Attempting to open device %i, guid %s\n", device, guid);
gamecontroller = SDL_GameControllerOpen(device);
if (gamecontroller == NULL) {
printf("Couldn't open joystick %d: %s\n", device, SDL_GetError());
retcode = 1;
} else {
WatchGameController(gamecontroller);
SDL_GameControllerClose(gamecontroller);
}
}
}

SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);

return retcode;
}

#else
Expand Down

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