Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.
authorSam Lantinga <slouken@libsdl.org>
Fri, 08 Mar 2013 16:27:05 -0800
changeset 69829987a9daefb6
parent 6981 8925ae6ab499
child 6983 b72f56ab9867
Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.
include/SDL_hints.h
     1.1 --- a/include/SDL_hints.h	Fri Mar 08 11:38:08 2013 -0500
     1.2 +++ b/include/SDL_hints.h	Fri Mar 08 16:27:05 2013 -0800
     1.3 @@ -205,13 +205,14 @@
     1.4   */
     1.5  #define SD_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
     1.6  
     1.7 +
     1.8  /**
     1.9   *  \brief  A variable that lets you manually hint extra gamecontroller db entries
    1.10 - *
    1.11 - *  The variable expected newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
    1.12 + *  
    1.13 + *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
    1.14   *
    1.15   *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
    1.16 - *  You can update hints after the system is initialized with SDL_GameControllerAddMapping()
    1.17 + *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
    1.18   */
    1.19  #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
    1.20