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Fixed bug 2476 - Allow custom main() arguments
rettichschnidi

I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
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philippwiesemann committed Oct 17, 2014
1 parent 7cabaeb commit ec4dfdf
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Showing 2 changed files with 51 additions and 9 deletions.
14 changes: 12 additions & 2 deletions android-project/src/org/libsdl/app/SDLActivity.java
Expand Up @@ -61,6 +61,16 @@ public class SDLActivity extends Activity {
System.loadLibrary("main");
}

/**
* This method is called by SDL using JNI.
* This method is called by SDL before starting the native application thread.
* It can be overridden to provide the arguments after the application name.
* The default implementation returns an empty array. It never returns null.
* @return arguments for the native application.
*/
protected String[] getArguments() {
return new String[0];
}

public static void initialize() {
// The static nature of the singleton and Android quirkyness force us to initialize everything here
Expand Down Expand Up @@ -277,7 +287,7 @@ boolean sendCommand(int command, Object data) {
}

// C functions we call
public static native int nativeInit();
public static native int nativeInit(Object arguments);
public static native void nativeLowMemory();
public static native void nativeQuit();
public static native void nativePause();
Expand Down Expand Up @@ -802,7 +812,7 @@ class SDLMain implements Runnable {
@Override
public void run() {
// Runs SDL_main()
SDLActivity.nativeInit();
SDLActivity.nativeInit(SDLActivity.mSingleton.getArguments());

//Log.v("SDL", "SDL thread terminated");
}
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46 changes: 39 additions & 7 deletions src/main/android/SDL_android_main.c
Expand Up @@ -17,22 +17,54 @@
extern void SDL_Android_Init(JNIEnv* env, jclass cls);

/* Start up the SDL app */
int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj)
int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array)
{
int i;
int argc;
int status;

/* This interface could expand with ABI negotiation, callbacks, etc. */
SDL_Android_Init(env, cls);

SDL_SetMainReady();

/* Run the application code! */
/* Prepare the arguments. */

int len = (*env)->GetArrayLength(env, array);
char* argv[1 + len + 1];
argc = 0;
/* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works.
https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start
*/
int status;
char *argv[2];
argv[0] = SDL_strdup("app_process");
argv[1] = NULL;
status = SDL_main(1, argv);
argv[argc++] = SDL_strdup("app_process");
for (i = 0; i < len; ++i) {
const char* utf;
char* arg = NULL;
jstring string = (*env)->GetObjectArrayElement(env, array, i);
if (string) {
utf = (*env)->GetStringUTFChars(env, string, 0);
if (utf) {
arg = SDL_strdup(utf);
(*env)->ReleaseStringUTFChars(env, string, utf);
}
}
if (!arg) {
arg = SDL_strdup("");
}
argv[argc++] = arg;
}
argv[argc] = NULL;


/* Run the application. */

status = SDL_main(argc, argv);

/* Release the arguments. */

for (i = 0; i < argc; ++i) {
SDL_free(argv[i]);
}

/* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
/* exit(status); */
Expand Down

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