(none) gsoc2008_iphone
authorHolmes Futrell <hfutrell@umail.ucsb.edu>
Fri, 11 Jul 2008 00:23:01 +0000
branchgsoc2008_iphone
changeset 2336932bd1cb2b03
parent 2335 69dd5af09ff1
child 2337 cedf3ad12c68
(none)
src/video/SDL_glfuncs.h
src/video/glrenderer/SDL_glfuncs.h
     1.1 --- a/src/video/SDL_glfuncs.h	Fri Jul 11 00:22:16 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,455 +0,0 @@
     1.4 -/* list of OpenGL functions sorted alphabetically
     1.5 -   If you need to use a GL function from the SDL video subsystem,
     1.6 -   change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
     1.7 -*/
     1.8 -#define SDL_PROC_UNUSED(ret,func,params)
     1.9 -SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
    1.10 -SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
    1.11 -SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
    1.12 -                (GLsizei, const GLuint *, GLboolean *))
    1.13 -SDL_PROC_UNUSED(void, glArrayElement, (GLint))
    1.14 -SDL_PROC(void, glBegin, (GLenum))
    1.15 -SDL_PROC(void, glBindTexture, (GLenum, GLuint))
    1.16 -SDL_PROC_UNUSED(void, glBitmap,
    1.17 -                (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
    1.18 -                 const GLubyte *))
    1.19 -SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
    1.20 -SDL_PROC_UNUSED(void, glCallList, (GLuint))
    1.21 -SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
    1.22 -SDL_PROC(void, glClear, (GLbitfield))
    1.23 -SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
    1.24 -SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
    1.25 -SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
    1.26 -SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
    1.27 -SDL_PROC_UNUSED(void, glClearStencil, (GLint))
    1.28 -SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
    1.29 -SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
    1.30 -SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
    1.31 -SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
    1.32 -SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
    1.33 -SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
    1.34 -SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
    1.35 -SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
    1.36 -SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
    1.37 -SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
    1.38 -SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
    1.39 -SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
    1.40 -SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
    1.41 -SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
    1.42 -SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
    1.43 -SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
    1.44 -SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
    1.45 -SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
    1.46 -SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
    1.47 -SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
    1.48 -SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
    1.49 -SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
    1.50 -SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
    1.51 -SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
    1.52 -SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
    1.53 -SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
    1.54 -SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
    1.55 -SDL_PROC_UNUSED(void, glColor4ub,
    1.56 -                (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
    1.57 -SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
    1.58 -SDL_PROC_UNUSED(void, glColor4ui,
    1.59 -                (GLuint red, GLuint green, GLuint blue, GLuint alpha))
    1.60 -SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
    1.61 -SDL_PROC_UNUSED(void, glColor4us,
    1.62 -                (GLushort red, GLushort green, GLushort blue, GLushort alpha))
    1.63 -SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
    1.64 -SDL_PROC_UNUSED(void, glColorMask,
    1.65 -                (GLboolean red, GLboolean green, GLboolean blue,
    1.66 -                 GLboolean alpha))
    1.67 -SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
    1.68 -SDL_PROC_UNUSED(void, glColorPointer,
    1.69 -                (GLint size, GLenum type, GLsizei stride,
    1.70 -                 const GLvoid * pointer))
    1.71 -SDL_PROC_UNUSED(void, glCopyPixels,
    1.72 -                (GLint x, GLint y, GLsizei width, GLsizei height,
    1.73 -                 GLenum type))
    1.74 -SDL_PROC_UNUSED(void, glCopyTexImage1D,
    1.75 -                (GLenum target, GLint level, GLenum internalFormat, GLint x,
    1.76 -                 GLint y, GLsizei width, GLint border))
    1.77 -SDL_PROC_UNUSED(void, glCopyTexImage2D,
    1.78 -                (GLenum target, GLint level, GLenum internalFormat, GLint x,
    1.79 -                 GLint y, GLsizei width, GLsizei height, GLint border))
    1.80 -SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
    1.81 -                (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
    1.82 -                 GLsizei width))
    1.83 -SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
    1.84 -                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
    1.85 -                 GLint x, GLint y, GLsizei width, GLsizei height))
    1.86 -SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
    1.87 -SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
    1.88 -SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
    1.89 -SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
    1.90 -SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
    1.91 -SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
    1.92 -SDL_PROC(void, glDisable, (GLenum cap))
    1.93 -SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
    1.94 -SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
    1.95 -SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
    1.96 -SDL_PROC_UNUSED(void, glDrawElements,
    1.97 -                (GLenum mode, GLsizei count, GLenum type,
    1.98 -                 const GLvoid * indices))
    1.99 -SDL_PROC_UNUSED(void, glDrawPixels,
   1.100 -                (GLsizei width, GLsizei height, GLenum format, GLenum type,
   1.101 -                 const GLvoid * pixels))
   1.102 -SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
   1.103 -SDL_PROC_UNUSED(void, glEdgeFlagPointer,
   1.104 -                (GLsizei stride, const GLvoid * pointer))
   1.105 -SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
   1.106 -SDL_PROC(void, glEnable, (GLenum cap))
   1.107 -SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
   1.108 -SDL_PROC(void, glEnd, (void))
   1.109 -SDL_PROC_UNUSED(void, glEndList, (void))
   1.110 -SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
   1.111 -SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
   1.112 -SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
   1.113 -SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
   1.114 -SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
   1.115 -SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
   1.116 -SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
   1.117 -SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
   1.118 -SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
   1.119 -SDL_PROC_UNUSED(void, glEvalMesh2,
   1.120 -                (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
   1.121 -SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
   1.122 -SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
   1.123 -SDL_PROC_UNUSED(void, glFeedbackBuffer,
   1.124 -                (GLsizei size, GLenum type, GLfloat * buffer))
   1.125 -SDL_PROC_UNUSED(void, glFinish, (void))
   1.126 -SDL_PROC_UNUSED(void, glFlush, (void))
   1.127 -SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
   1.128 -SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
   1.129 -SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
   1.130 -SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
   1.131 -SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
   1.132 -SDL_PROC_UNUSED(void, glFrustum,
   1.133 -                (GLdouble left, GLdouble right, GLdouble bottom,
   1.134 -                 GLdouble top, GLdouble zNear, GLdouble zFar))
   1.135 -SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
   1.136 -SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
   1.137 -SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
   1.138 -SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
   1.139 -SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
   1.140 -SDL_PROC(GLenum, glGetError, (void))
   1.141 -SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
   1.142 -SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
   1.143 -SDL_PROC_UNUSED(void, glGetLightfv,
   1.144 -                (GLenum light, GLenum pname, GLfloat * params))
   1.145 -SDL_PROC_UNUSED(void, glGetLightiv,
   1.146 -                (GLenum light, GLenum pname, GLint * params))
   1.147 -SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
   1.148 -SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
   1.149 -SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
   1.150 -SDL_PROC_UNUSED(void, glGetMaterialfv,
   1.151 -                (GLenum face, GLenum pname, GLfloat * params))
   1.152 -SDL_PROC_UNUSED(void, glGetMaterialiv,
   1.153 -                (GLenum face, GLenum pname, GLint * params))
   1.154 -SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
   1.155 -SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
   1.156 -SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
   1.157 -SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
   1.158 -SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
   1.159 -SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
   1.160 -SDL_PROC_UNUSED(void, glGetTexEnvfv,
   1.161 -                (GLenum target, GLenum pname, GLfloat * params))
   1.162 -SDL_PROC_UNUSED(void, glGetTexEnviv,
   1.163 -                (GLenum target, GLenum pname, GLint * params))
   1.164 -SDL_PROC_UNUSED(void, glGetTexGendv,
   1.165 -                (GLenum coord, GLenum pname, GLdouble * params))
   1.166 -SDL_PROC_UNUSED(void, glGetTexGenfv,
   1.167 -                (GLenum coord, GLenum pname, GLfloat * params))
   1.168 -SDL_PROC_UNUSED(void, glGetTexGeniv,
   1.169 -                (GLenum coord, GLenum pname, GLint * params))
   1.170 -SDL_PROC_UNUSED(void, glGetTexImage,
   1.171 -                (GLenum target, GLint level, GLenum format, GLenum type,
   1.172 -                 GLvoid * pixels))
   1.173 -SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
   1.174 -                (GLenum target, GLint level, GLenum pname, GLfloat * params))
   1.175 -SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
   1.176 -                (GLenum target, GLint level, GLenum pname, GLint * params))
   1.177 -SDL_PROC_UNUSED(void, glGetTexParameterfv,
   1.178 -                (GLenum target, GLenum pname, GLfloat * params))
   1.179 -SDL_PROC_UNUSED(void, glGetTexParameteriv,
   1.180 -                (GLenum target, GLenum pname, GLint * params))
   1.181 -SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
   1.182 -SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
   1.183 -SDL_PROC_UNUSED(void, glIndexPointer,
   1.184 -                (GLenum type, GLsizei stride, const GLvoid * pointer))
   1.185 -SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
   1.186 -SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
   1.187 -SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
   1.188 -SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
   1.189 -SDL_PROC_UNUSED(void, glIndexi, (GLint c))
   1.190 -SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
   1.191 -SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
   1.192 -SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
   1.193 -SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
   1.194 -SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
   1.195 -SDL_PROC_UNUSED(void, glInitNames, (void))
   1.196 -SDL_PROC_UNUSED(void, glInterleavedArrays,
   1.197 -                (GLenum format, GLsizei stride, const GLvoid * pointer))
   1.198 -SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
   1.199 -SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
   1.200 -SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
   1.201 -SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
   1.202 -SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
   1.203 -SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
   1.204 -SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
   1.205 -SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
   1.206 -SDL_PROC_UNUSED(void, glLightfv,
   1.207 -                (GLenum light, GLenum pname, const GLfloat * params))
   1.208 -SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
   1.209 -SDL_PROC_UNUSED(void, glLightiv,
   1.210 -                (GLenum light, GLenum pname, const GLint * params))
   1.211 -SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
   1.212 -SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
   1.213 -SDL_PROC_UNUSED(void, glListBase, (GLuint base))
   1.214 -SDL_PROC(void, glLoadIdentity, (void))
   1.215 -SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
   1.216 -SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
   1.217 -SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
   1.218 -SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
   1.219 -SDL_PROC_UNUSED(void, glMap1d,
   1.220 -                (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
   1.221 -                 GLint order, const GLdouble * points))
   1.222 -SDL_PROC_UNUSED(void, glMap1f,
   1.223 -                (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
   1.224 -                 GLint order, const GLfloat * points))
   1.225 -SDL_PROC_UNUSED(void, glMap2d,
   1.226 -                (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
   1.227 -                 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
   1.228 -                 GLint vorder, const GLdouble * points))
   1.229 -SDL_PROC_UNUSED(void, glMap2f,
   1.230 -                (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
   1.231 -                 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
   1.232 -                 GLint vorder, const GLfloat * points))
   1.233 -SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
   1.234 -SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
   1.235 -SDL_PROC_UNUSED(void, glMapGrid2d,
   1.236 -                (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
   1.237 -                 GLdouble v2))
   1.238 -SDL_PROC_UNUSED(void, glMapGrid2f,
   1.239 -                (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
   1.240 -                 GLfloat v2))
   1.241 -SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
   1.242 -SDL_PROC_UNUSED(void, glMaterialfv,
   1.243 -                (GLenum face, GLenum pname, const GLfloat * params))
   1.244 -SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
   1.245 -SDL_PROC_UNUSED(void, glMaterialiv,
   1.246 -                (GLenum face, GLenum pname, const GLint * params))
   1.247 -SDL_PROC(void, glMatrixMode, (GLenum mode))
   1.248 -SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
   1.249 -SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
   1.250 -SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
   1.251 -SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
   1.252 -SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
   1.253 -SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
   1.254 -SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
   1.255 -SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
   1.256 -SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
   1.257 -SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
   1.258 -SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
   1.259 -SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
   1.260 -SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
   1.261 -SDL_PROC_UNUSED(void, glNormalPointer,
   1.262 -                (GLenum type, GLsizei stride, const GLvoid * pointer))
   1.263 -SDL_PROC(void, glOrtho,
   1.264 -         (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
   1.265 -          GLdouble zNear, GLdouble zFar))
   1.266 -SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
   1.267 -SDL_PROC_UNUSED(void, glPixelMapfv,
   1.268 -                (GLenum map, GLsizei mapsize, const GLfloat * values))
   1.269 -SDL_PROC_UNUSED(void, glPixelMapuiv,
   1.270 -                (GLenum map, GLsizei mapsize, const GLuint * values))
   1.271 -SDL_PROC_UNUSED(void, glPixelMapusv,
   1.272 -                (GLenum map, GLsizei mapsize, const GLushort * values))
   1.273 -SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
   1.274 -SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
   1.275 -SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
   1.276 -SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
   1.277 -SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
   1.278 -SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
   1.279 -SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
   1.280 -SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
   1.281 -SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
   1.282 -SDL_PROC_UNUSED(void, glPopAttrib, (void))
   1.283 -SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
   1.284 -SDL_PROC_UNUSED(void, glPopMatrix, (void))
   1.285 -SDL_PROC_UNUSED(void, glPopName, (void))
   1.286 -SDL_PROC_UNUSED(void, glPrioritizeTextures,
   1.287 -                (GLsizei n, const GLuint * textures,
   1.288 -                 const GLclampf * priorities))
   1.289 -SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
   1.290 -SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
   1.291 -SDL_PROC_UNUSED(void, glPushMatrix, (void))
   1.292 -SDL_PROC_UNUSED(void, glPushName, (GLuint name))
   1.293 -SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
   1.294 -SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
   1.295 -SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
   1.296 -SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
   1.297 -SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y))
   1.298 -SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
   1.299 -SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
   1.300 -SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
   1.301 -SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
   1.302 -SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
   1.303 -SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
   1.304 -SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
   1.305 -SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
   1.306 -SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
   1.307 -SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
   1.308 -SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
   1.309 -SDL_PROC_UNUSED(void, glRasterPos4d,
   1.310 -                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   1.311 -SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
   1.312 -SDL_PROC_UNUSED(void, glRasterPos4f,
   1.313 -                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   1.314 -SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
   1.315 -SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
   1.316 -SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
   1.317 -SDL_PROC_UNUSED(void, glRasterPos4s,
   1.318 -                (GLshort x, GLshort y, GLshort z, GLshort w))
   1.319 -SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
   1.320 -SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
   1.321 -SDL_PROC_UNUSED(void, glReadPixels,
   1.322 -                (GLint x, GLint y, GLsizei width, GLsizei height,
   1.323 -                 GLenum format, GLenum type, GLvoid * pixels))
   1.324 -SDL_PROC_UNUSED(void, glRectd,
   1.325 -                (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
   1.326 -SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
   1.327 -SDL_PROC_UNUSED(void, glRectf,
   1.328 -                (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
   1.329 -SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
   1.330 -SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
   1.331 -SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
   1.332 -SDL_PROC_UNUSED(void, glRects,
   1.333 -                (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
   1.334 -SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
   1.335 -SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
   1.336 -SDL_PROC_UNUSED(void, glRotated,
   1.337 -                (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
   1.338 -SDL_PROC_UNUSED(void, glRotatef,
   1.339 -                (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
   1.340 -SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
   1.341 -SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
   1.342 -SDL_PROC_UNUSED(void, glScissor,
   1.343 -                (GLint x, GLint y, GLsizei width, GLsizei height))
   1.344 -SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
   1.345 -SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
   1.346 -SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
   1.347 -SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
   1.348 -SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
   1.349 -SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
   1.350 -SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
   1.351 -SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
   1.352 -SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
   1.353 -SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
   1.354 -SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
   1.355 -SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
   1.356 -SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
   1.357 -SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
   1.358 -SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
   1.359 -SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
   1.360 -SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
   1.361 -SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
   1.362 -SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
   1.363 -SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
   1.364 -SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
   1.365 -SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
   1.366 -SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
   1.367 -SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
   1.368 -SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
   1.369 -SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
   1.370 -SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
   1.371 -SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
   1.372 -SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
   1.373 -SDL_PROC_UNUSED(void, glTexCoord4d,
   1.374 -                (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
   1.375 -SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
   1.376 -SDL_PROC_UNUSED(void, glTexCoord4f,
   1.377 -                (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
   1.378 -SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
   1.379 -SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
   1.380 -SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
   1.381 -SDL_PROC_UNUSED(void, glTexCoord4s,
   1.382 -                (GLshort s, GLshort t, GLshort r, GLshort q))
   1.383 -SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
   1.384 -SDL_PROC_UNUSED(void, glTexCoordPointer,
   1.385 -                (GLint size, GLenum type, GLsizei stride,
   1.386 -                 const GLvoid * pointer))
   1.387 -SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
   1.388 -SDL_PROC_UNUSED(void, glTexEnvfv,
   1.389 -                (GLenum target, GLenum pname, const GLfloat * params))
   1.390 -SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
   1.391 -SDL_PROC_UNUSED(void, glTexEnviv,
   1.392 -                (GLenum target, GLenum pname, const GLint * params))
   1.393 -SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
   1.394 -SDL_PROC_UNUSED(void, glTexGendv,
   1.395 -                (GLenum coord, GLenum pname, const GLdouble * params))
   1.396 -SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
   1.397 -SDL_PROC_UNUSED(void, glTexGenfv,
   1.398 -                (GLenum coord, GLenum pname, const GLfloat * params))
   1.399 -SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
   1.400 -SDL_PROC_UNUSED(void, glTexGeniv,
   1.401 -                (GLenum coord, GLenum pname, const GLint * params))
   1.402 -SDL_PROC_UNUSED(void, glTexImage1D,
   1.403 -                (GLenum target, GLint level, GLint internalformat,
   1.404 -                 GLsizei width, GLint border, GLenum format, GLenum type,
   1.405 -                 const GLvoid * pixels))
   1.406 -SDL_PROC(void, glTexImage2D,
   1.407 -         (GLenum target, GLint level, GLint internalformat, GLsizei width,
   1.408 -          GLsizei height, GLint border, GLenum format, GLenum type,
   1.409 -          const GLvoid * pixels))
   1.410 -SDL_PROC_UNUSED(void, glTexParameterf,
   1.411 -                (GLenum target, GLenum pname, GLfloat param))
   1.412 -SDL_PROC_UNUSED(void, glTexParameterfv,
   1.413 -                (GLenum target, GLenum pname, const GLfloat * params))
   1.414 -SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
   1.415 -SDL_PROC_UNUSED(void, glTexParameteriv,
   1.416 -                (GLenum target, GLenum pname, const GLint * params))
   1.417 -SDL_PROC_UNUSED(void, glTexSubImage1D,
   1.418 -                (GLenum target, GLint level, GLint xoffset, GLsizei width,
   1.419 -                 GLenum format, GLenum type, const GLvoid * pixels))
   1.420 -SDL_PROC(void, glTexSubImage2D,
   1.421 -         (GLenum target, GLint level, GLint xoffset, GLint yoffset,
   1.422 -          GLsizei width, GLsizei height, GLenum format, GLenum type,
   1.423 -          const GLvoid * pixels))
   1.424 -SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
   1.425 -SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
   1.426 -SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
   1.427 -SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
   1.428 -SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y))
   1.429 -SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
   1.430 -SDL_PROC(void, glVertex2i, (GLint x, GLint y))
   1.431 -SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
   1.432 -SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
   1.433 -SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
   1.434 -SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
   1.435 -SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
   1.436 -SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
   1.437 -SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
   1.438 -SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
   1.439 -SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
   1.440 -SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
   1.441 -SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
   1.442 -SDL_PROC_UNUSED(void, glVertex4d,
   1.443 -                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   1.444 -SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
   1.445 -SDL_PROC_UNUSED(void, glVertex4f,
   1.446 -                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   1.447 -SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
   1.448 -SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
   1.449 -SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
   1.450 -SDL_PROC_UNUSED(void, glVertex4s,
   1.451 -                (GLshort x, GLshort y, GLshort z, GLshort w))
   1.452 -SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
   1.453 -SDL_PROC_UNUSED(void, glVertexPointer,
   1.454 -                (GLint size, GLenum type, GLsizei stride,
   1.455 -                 const GLvoid * pointer))
   1.456 -SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
   1.457 -
   1.458 -/* vi: set ts=4 sw=4 expandtab: */
     2.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     2.2 +++ b/src/video/glrenderer/SDL_glfuncs.h	Fri Jul 11 00:23:01 2008 +0000
     2.3 @@ -0,0 +1,455 @@
     2.4 +/* list of OpenGL functions sorted alphabetically
     2.5 +   If you need to use a GL function from the SDL video subsystem,
     2.6 +   change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
     2.7 +*/
     2.8 +#define SDL_PROC_UNUSED(ret,func,params)
     2.9 +SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
    2.10 +SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
    2.11 +SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
    2.12 +                (GLsizei, const GLuint *, GLboolean *))
    2.13 +SDL_PROC_UNUSED(void, glArrayElement, (GLint))
    2.14 +SDL_PROC(void, glBegin, (GLenum))
    2.15 +SDL_PROC(void, glBindTexture, (GLenum, GLuint))
    2.16 +SDL_PROC_UNUSED(void, glBitmap,
    2.17 +                (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
    2.18 +                 const GLubyte *))
    2.19 +SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
    2.20 +SDL_PROC_UNUSED(void, glCallList, (GLuint))
    2.21 +SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
    2.22 +SDL_PROC(void, glClear, (GLbitfield))
    2.23 +SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
    2.24 +SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
    2.25 +SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
    2.26 +SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
    2.27 +SDL_PROC_UNUSED(void, glClearStencil, (GLint))
    2.28 +SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
    2.29 +SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
    2.30 +SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
    2.31 +SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
    2.32 +SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
    2.33 +SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
    2.34 +SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
    2.35 +SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
    2.36 +SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
    2.37 +SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
    2.38 +SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
    2.39 +SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
    2.40 +SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
    2.41 +SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
    2.42 +SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
    2.43 +SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
    2.44 +SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
    2.45 +SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
    2.46 +SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
    2.47 +SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
    2.48 +SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
    2.49 +SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
    2.50 +SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
    2.51 +SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
    2.52 +SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
    2.53 +SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
    2.54 +SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
    2.55 +SDL_PROC_UNUSED(void, glColor4ub,
    2.56 +                (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
    2.57 +SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
    2.58 +SDL_PROC_UNUSED(void, glColor4ui,
    2.59 +                (GLuint red, GLuint green, GLuint blue, GLuint alpha))
    2.60 +SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
    2.61 +SDL_PROC_UNUSED(void, glColor4us,
    2.62 +                (GLushort red, GLushort green, GLushort blue, GLushort alpha))
    2.63 +SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
    2.64 +SDL_PROC_UNUSED(void, glColorMask,
    2.65 +                (GLboolean red, GLboolean green, GLboolean blue,
    2.66 +                 GLboolean alpha))
    2.67 +SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
    2.68 +SDL_PROC_UNUSED(void, glColorPointer,
    2.69 +                (GLint size, GLenum type, GLsizei stride,
    2.70 +                 const GLvoid * pointer))
    2.71 +SDL_PROC_UNUSED(void, glCopyPixels,
    2.72 +                (GLint x, GLint y, GLsizei width, GLsizei height,
    2.73 +                 GLenum type))
    2.74 +SDL_PROC_UNUSED(void, glCopyTexImage1D,
    2.75 +                (GLenum target, GLint level, GLenum internalFormat, GLint x,
    2.76 +                 GLint y, GLsizei width, GLint border))
    2.77 +SDL_PROC_UNUSED(void, glCopyTexImage2D,
    2.78 +                (GLenum target, GLint level, GLenum internalFormat, GLint x,
    2.79 +                 GLint y, GLsizei width, GLsizei height, GLint border))
    2.80 +SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
    2.81 +                (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
    2.82 +                 GLsizei width))
    2.83 +SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
    2.84 +                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
    2.85 +                 GLint x, GLint y, GLsizei width, GLsizei height))
    2.86 +SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
    2.87 +SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
    2.88 +SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
    2.89 +SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
    2.90 +SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
    2.91 +SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
    2.92 +SDL_PROC(void, glDisable, (GLenum cap))
    2.93 +SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
    2.94 +SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
    2.95 +SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
    2.96 +SDL_PROC_UNUSED(void, glDrawElements,
    2.97 +                (GLenum mode, GLsizei count, GLenum type,
    2.98 +                 const GLvoid * indices))
    2.99 +SDL_PROC_UNUSED(void, glDrawPixels,
   2.100 +                (GLsizei width, GLsizei height, GLenum format, GLenum type,
   2.101 +                 const GLvoid * pixels))
   2.102 +SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
   2.103 +SDL_PROC_UNUSED(void, glEdgeFlagPointer,
   2.104 +                (GLsizei stride, const GLvoid * pointer))
   2.105 +SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
   2.106 +SDL_PROC(void, glEnable, (GLenum cap))
   2.107 +SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
   2.108 +SDL_PROC(void, glEnd, (void))
   2.109 +SDL_PROC_UNUSED(void, glEndList, (void))
   2.110 +SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
   2.111 +SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
   2.112 +SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
   2.113 +SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
   2.114 +SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
   2.115 +SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
   2.116 +SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
   2.117 +SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
   2.118 +SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
   2.119 +SDL_PROC_UNUSED(void, glEvalMesh2,
   2.120 +                (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
   2.121 +SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
   2.122 +SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
   2.123 +SDL_PROC_UNUSED(void, glFeedbackBuffer,
   2.124 +                (GLsizei size, GLenum type, GLfloat * buffer))
   2.125 +SDL_PROC_UNUSED(void, glFinish, (void))
   2.126 +SDL_PROC_UNUSED(void, glFlush, (void))
   2.127 +SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
   2.128 +SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
   2.129 +SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
   2.130 +SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
   2.131 +SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
   2.132 +SDL_PROC_UNUSED(void, glFrustum,
   2.133 +                (GLdouble left, GLdouble right, GLdouble bottom,
   2.134 +                 GLdouble top, GLdouble zNear, GLdouble zFar))
   2.135 +SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
   2.136 +SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
   2.137 +SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
   2.138 +SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
   2.139 +SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
   2.140 +SDL_PROC(GLenum, glGetError, (void))
   2.141 +SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
   2.142 +SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
   2.143 +SDL_PROC_UNUSED(void, glGetLightfv,
   2.144 +                (GLenum light, GLenum pname, GLfloat * params))
   2.145 +SDL_PROC_UNUSED(void, glGetLightiv,
   2.146 +                (GLenum light, GLenum pname, GLint * params))
   2.147 +SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
   2.148 +SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
   2.149 +SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
   2.150 +SDL_PROC_UNUSED(void, glGetMaterialfv,
   2.151 +                (GLenum face, GLenum pname, GLfloat * params))
   2.152 +SDL_PROC_UNUSED(void, glGetMaterialiv,
   2.153 +                (GLenum face, GLenum pname, GLint * params))
   2.154 +SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
   2.155 +SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
   2.156 +SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
   2.157 +SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
   2.158 +SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
   2.159 +SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
   2.160 +SDL_PROC_UNUSED(void, glGetTexEnvfv,
   2.161 +                (GLenum target, GLenum pname, GLfloat * params))
   2.162 +SDL_PROC_UNUSED(void, glGetTexEnviv,
   2.163 +                (GLenum target, GLenum pname, GLint * params))
   2.164 +SDL_PROC_UNUSED(void, glGetTexGendv,
   2.165 +                (GLenum coord, GLenum pname, GLdouble * params))
   2.166 +SDL_PROC_UNUSED(void, glGetTexGenfv,
   2.167 +                (GLenum coord, GLenum pname, GLfloat * params))
   2.168 +SDL_PROC_UNUSED(void, glGetTexGeniv,
   2.169 +                (GLenum coord, GLenum pname, GLint * params))
   2.170 +SDL_PROC_UNUSED(void, glGetTexImage,
   2.171 +                (GLenum target, GLint level, GLenum format, GLenum type,
   2.172 +                 GLvoid * pixels))
   2.173 +SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
   2.174 +                (GLenum target, GLint level, GLenum pname, GLfloat * params))
   2.175 +SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
   2.176 +                (GLenum target, GLint level, GLenum pname, GLint * params))
   2.177 +SDL_PROC_UNUSED(void, glGetTexParameterfv,
   2.178 +                (GLenum target, GLenum pname, GLfloat * params))
   2.179 +SDL_PROC_UNUSED(void, glGetTexParameteriv,
   2.180 +                (GLenum target, GLenum pname, GLint * params))
   2.181 +SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
   2.182 +SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
   2.183 +SDL_PROC_UNUSED(void, glIndexPointer,
   2.184 +                (GLenum type, GLsizei stride, const GLvoid * pointer))
   2.185 +SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
   2.186 +SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
   2.187 +SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
   2.188 +SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
   2.189 +SDL_PROC_UNUSED(void, glIndexi, (GLint c))
   2.190 +SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
   2.191 +SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
   2.192 +SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
   2.193 +SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
   2.194 +SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
   2.195 +SDL_PROC_UNUSED(void, glInitNames, (void))
   2.196 +SDL_PROC_UNUSED(void, glInterleavedArrays,
   2.197 +                (GLenum format, GLsizei stride, const GLvoid * pointer))
   2.198 +SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
   2.199 +SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
   2.200 +SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
   2.201 +SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
   2.202 +SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
   2.203 +SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
   2.204 +SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
   2.205 +SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
   2.206 +SDL_PROC_UNUSED(void, glLightfv,
   2.207 +                (GLenum light, GLenum pname, const GLfloat * params))
   2.208 +SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
   2.209 +SDL_PROC_UNUSED(void, glLightiv,
   2.210 +                (GLenum light, GLenum pname, const GLint * params))
   2.211 +SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
   2.212 +SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
   2.213 +SDL_PROC_UNUSED(void, glListBase, (GLuint base))
   2.214 +SDL_PROC(void, glLoadIdentity, (void))
   2.215 +SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
   2.216 +SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
   2.217 +SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
   2.218 +SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
   2.219 +SDL_PROC_UNUSED(void, glMap1d,
   2.220 +                (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
   2.221 +                 GLint order, const GLdouble * points))
   2.222 +SDL_PROC_UNUSED(void, glMap1f,
   2.223 +                (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
   2.224 +                 GLint order, const GLfloat * points))
   2.225 +SDL_PROC_UNUSED(void, glMap2d,
   2.226 +                (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
   2.227 +                 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
   2.228 +                 GLint vorder, const GLdouble * points))
   2.229 +SDL_PROC_UNUSED(void, glMap2f,
   2.230 +                (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
   2.231 +                 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
   2.232 +                 GLint vorder, const GLfloat * points))
   2.233 +SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
   2.234 +SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
   2.235 +SDL_PROC_UNUSED(void, glMapGrid2d,
   2.236 +                (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
   2.237 +                 GLdouble v2))
   2.238 +SDL_PROC_UNUSED(void, glMapGrid2f,
   2.239 +                (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
   2.240 +                 GLfloat v2))
   2.241 +SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
   2.242 +SDL_PROC_UNUSED(void, glMaterialfv,
   2.243 +                (GLenum face, GLenum pname, const GLfloat * params))
   2.244 +SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
   2.245 +SDL_PROC_UNUSED(void, glMaterialiv,
   2.246 +                (GLenum face, GLenum pname, const GLint * params))
   2.247 +SDL_PROC(void, glMatrixMode, (GLenum mode))
   2.248 +SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
   2.249 +SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
   2.250 +SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
   2.251 +SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
   2.252 +SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
   2.253 +SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
   2.254 +SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
   2.255 +SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
   2.256 +SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
   2.257 +SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
   2.258 +SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
   2.259 +SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
   2.260 +SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
   2.261 +SDL_PROC_UNUSED(void, glNormalPointer,
   2.262 +                (GLenum type, GLsizei stride, const GLvoid * pointer))
   2.263 +SDL_PROC(void, glOrtho,
   2.264 +         (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
   2.265 +          GLdouble zNear, GLdouble zFar))
   2.266 +SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
   2.267 +SDL_PROC_UNUSED(void, glPixelMapfv,
   2.268 +                (GLenum map, GLsizei mapsize, const GLfloat * values))
   2.269 +SDL_PROC_UNUSED(void, glPixelMapuiv,
   2.270 +                (GLenum map, GLsizei mapsize, const GLuint * values))
   2.271 +SDL_PROC_UNUSED(void, glPixelMapusv,
   2.272 +                (GLenum map, GLsizei mapsize, const GLushort * values))
   2.273 +SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
   2.274 +SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
   2.275 +SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
   2.276 +SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
   2.277 +SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
   2.278 +SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
   2.279 +SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
   2.280 +SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
   2.281 +SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
   2.282 +SDL_PROC_UNUSED(void, glPopAttrib, (void))
   2.283 +SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
   2.284 +SDL_PROC_UNUSED(void, glPopMatrix, (void))
   2.285 +SDL_PROC_UNUSED(void, glPopName, (void))
   2.286 +SDL_PROC_UNUSED(void, glPrioritizeTextures,
   2.287 +                (GLsizei n, const GLuint * textures,
   2.288 +                 const GLclampf * priorities))
   2.289 +SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
   2.290 +SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
   2.291 +SDL_PROC_UNUSED(void, glPushMatrix, (void))
   2.292 +SDL_PROC_UNUSED(void, glPushName, (GLuint name))
   2.293 +SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
   2.294 +SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
   2.295 +SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
   2.296 +SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
   2.297 +SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y))
   2.298 +SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
   2.299 +SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
   2.300 +SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
   2.301 +SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
   2.302 +SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
   2.303 +SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
   2.304 +SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
   2.305 +SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
   2.306 +SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
   2.307 +SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
   2.308 +SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
   2.309 +SDL_PROC_UNUSED(void, glRasterPos4d,
   2.310 +                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   2.311 +SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
   2.312 +SDL_PROC_UNUSED(void, glRasterPos4f,
   2.313 +                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   2.314 +SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
   2.315 +SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
   2.316 +SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
   2.317 +SDL_PROC_UNUSED(void, glRasterPos4s,
   2.318 +                (GLshort x, GLshort y, GLshort z, GLshort w))
   2.319 +SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
   2.320 +SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
   2.321 +SDL_PROC_UNUSED(void, glReadPixels,
   2.322 +                (GLint x, GLint y, GLsizei width, GLsizei height,
   2.323 +                 GLenum format, GLenum type, GLvoid * pixels))
   2.324 +SDL_PROC_UNUSED(void, glRectd,
   2.325 +                (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
   2.326 +SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
   2.327 +SDL_PROC_UNUSED(void, glRectf,
   2.328 +                (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
   2.329 +SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
   2.330 +SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
   2.331 +SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
   2.332 +SDL_PROC_UNUSED(void, glRects,
   2.333 +                (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
   2.334 +SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
   2.335 +SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
   2.336 +SDL_PROC_UNUSED(void, glRotated,
   2.337 +                (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
   2.338 +SDL_PROC_UNUSED(void, glRotatef,
   2.339 +                (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
   2.340 +SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
   2.341 +SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
   2.342 +SDL_PROC_UNUSED(void, glScissor,
   2.343 +                (GLint x, GLint y, GLsizei width, GLsizei height))
   2.344 +SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
   2.345 +SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
   2.346 +SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
   2.347 +SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
   2.348 +SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
   2.349 +SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
   2.350 +SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
   2.351 +SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
   2.352 +SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
   2.353 +SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
   2.354 +SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
   2.355 +SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
   2.356 +SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
   2.357 +SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
   2.358 +SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
   2.359 +SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
   2.360 +SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
   2.361 +SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
   2.362 +SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
   2.363 +SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
   2.364 +SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
   2.365 +SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
   2.366 +SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
   2.367 +SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
   2.368 +SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
   2.369 +SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
   2.370 +SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
   2.371 +SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
   2.372 +SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
   2.373 +SDL_PROC_UNUSED(void, glTexCoord4d,
   2.374 +                (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
   2.375 +SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
   2.376 +SDL_PROC_UNUSED(void, glTexCoord4f,
   2.377 +                (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
   2.378 +SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
   2.379 +SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
   2.380 +SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
   2.381 +SDL_PROC_UNUSED(void, glTexCoord4s,
   2.382 +                (GLshort s, GLshort t, GLshort r, GLshort q))
   2.383 +SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
   2.384 +SDL_PROC_UNUSED(void, glTexCoordPointer,
   2.385 +                (GLint size, GLenum type, GLsizei stride,
   2.386 +                 const GLvoid * pointer))
   2.387 +SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
   2.388 +SDL_PROC_UNUSED(void, glTexEnvfv,
   2.389 +                (GLenum target, GLenum pname, const GLfloat * params))
   2.390 +SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
   2.391 +SDL_PROC_UNUSED(void, glTexEnviv,
   2.392 +                (GLenum target, GLenum pname, const GLint * params))
   2.393 +SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
   2.394 +SDL_PROC_UNUSED(void, glTexGendv,
   2.395 +                (GLenum coord, GLenum pname, const GLdouble * params))
   2.396 +SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
   2.397 +SDL_PROC_UNUSED(void, glTexGenfv,
   2.398 +                (GLenum coord, GLenum pname, const GLfloat * params))
   2.399 +SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
   2.400 +SDL_PROC_UNUSED(void, glTexGeniv,
   2.401 +                (GLenum coord, GLenum pname, const GLint * params))
   2.402 +SDL_PROC_UNUSED(void, glTexImage1D,
   2.403 +                (GLenum target, GLint level, GLint internalformat,
   2.404 +                 GLsizei width, GLint border, GLenum format, GLenum type,
   2.405 +                 const GLvoid * pixels))
   2.406 +SDL_PROC(void, glTexImage2D,
   2.407 +         (GLenum target, GLint level, GLint internalformat, GLsizei width,
   2.408 +          GLsizei height, GLint border, GLenum format, GLenum type,
   2.409 +          const GLvoid * pixels))
   2.410 +SDL_PROC_UNUSED(void, glTexParameterf,
   2.411 +                (GLenum target, GLenum pname, GLfloat param))
   2.412 +SDL_PROC_UNUSED(void, glTexParameterfv,
   2.413 +                (GLenum target, GLenum pname, const GLfloat * params))
   2.414 +SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
   2.415 +SDL_PROC_UNUSED(void, glTexParameteriv,
   2.416 +                (GLenum target, GLenum pname, const GLint * params))
   2.417 +SDL_PROC_UNUSED(void, glTexSubImage1D,
   2.418 +                (GLenum target, GLint level, GLint xoffset, GLsizei width,
   2.419 +                 GLenum format, GLenum type, const GLvoid * pixels))
   2.420 +SDL_PROC(void, glTexSubImage2D,
   2.421 +         (GLenum target, GLint level, GLint xoffset, GLint yoffset,
   2.422 +          GLsizei width, GLsizei height, GLenum format, GLenum type,
   2.423 +          const GLvoid * pixels))
   2.424 +SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
   2.425 +SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
   2.426 +SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
   2.427 +SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
   2.428 +SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y))
   2.429 +SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
   2.430 +SDL_PROC(void, glVertex2i, (GLint x, GLint y))
   2.431 +SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
   2.432 +SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
   2.433 +SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
   2.434 +SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
   2.435 +SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
   2.436 +SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
   2.437 +SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
   2.438 +SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
   2.439 +SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
   2.440 +SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
   2.441 +SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
   2.442 +SDL_PROC_UNUSED(void, glVertex4d,
   2.443 +                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   2.444 +SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
   2.445 +SDL_PROC_UNUSED(void, glVertex4f,
   2.446 +                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   2.447 +SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
   2.448 +SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
   2.449 +SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
   2.450 +SDL_PROC_UNUSED(void, glVertex4s,
   2.451 +                (GLshort x, GLshort y, GLshort z, GLshort w))
   2.452 +SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
   2.453 +SDL_PROC_UNUSED(void, glVertexPointer,
   2.454 +                (GLint size, GLenum type, GLsizei stride,
   2.455 +                 const GLvoid * pointer))
   2.456 +SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
   2.457 +
   2.458 +/* vi: set ts=4 sw=4 expandtab: */