Minor cleanup.
1.1 --- a/test/testgamecontroller.c Mon Feb 25 00:45:25 2013 -0500
1.2 +++ b/test/testgamecontroller.c Mon Feb 25 00:47:47 2013 -0500
1.3 @@ -88,19 +88,18 @@
1.4 void
1.5 WatchGameController(SDL_GameController * gamecontroller)
1.6 {
1.7 - const char *controllername = gamecontroller ? SDL_GameControllerName(gamecontroller) : "???";
1.8 + const char *name = SDL_GameControllerName(gamecontroller);
1.9 const char *basetitle = "Game Controller Test: ";
1.10 - const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(controllername) + 1;
1.11 + const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
1.12 char *title = SDL_malloc(titlelen);
1.13 SDL_Window *window = NULL;
1.14 SDL_Renderer *screen = NULL;
1.15 - const char *name = NULL;
1.16 int done = 0;
1.17 SDL_Event event;
1.18 int i;
1.19
1.20 if (title) {
1.21 - SDL_snprintf(title, titlelen, "%s%s", basetitle, controllername);
1.22 + SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
1.23 }
1.24
1.25 /* Create a window to display controller axis position */
1.26 @@ -125,7 +124,6 @@
1.27 SDL_RaiseWindow(window);
1.28
1.29 /* Print info about the controller we are watching */
1.30 - name = SDL_GameControllerName(gamecontroller);
1.31 printf("Watching controller %s\n", name ? name : "Unknown Controller");
1.32
1.33 /* Loop, getting controller events! */