Fix typos in header file documentation comments.
authorPhilipp Wiesemann <philipp.wiesemann@arcor.de>
Fri, 30 Jan 2015 23:20:15 +0100
changeset 932391953d0abe82
parent 9322 a45110bca65e
child 9324 56f9b7e8547c
Fix typos in header file documentation comments.
include/SDL_render.h
     1.1 --- a/include/SDL_render.h	Fri Jan 30 23:18:14 2015 +0100
     1.2 +++ b/include/SDL_render.h	Fri Jan 30 23:20:15 2015 +0100
     1.3 @@ -81,8 +81,8 @@
     1.4      Uint32 flags;               /**< Supported ::SDL_RendererFlags */
     1.5      Uint32 num_texture_formats; /**< The number of available texture formats */
     1.6      Uint32 texture_formats[16]; /**< The available texture formats */
     1.7 -    int max_texture_width;      /**< The maximimum texture width */
     1.8 -    int max_texture_height;     /**< The maximimum texture height */
     1.9 +    int max_texture_width;      /**< The maximum texture width */
    1.10 +    int max_texture_height;     /**< The maximum texture height */
    1.11  } SDL_RendererInfo;
    1.12  
    1.13  /**
    1.14 @@ -792,7 +792,7 @@
    1.15   *  \param dstrect   A pointer to the destination rectangle, or NULL for the
    1.16   *                   entire rendering target.
    1.17   *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect
    1.18 - *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
    1.19 + *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
    1.20   *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture
    1.21   *
    1.22   *  \return 0 on success, or -1 on error