It's probably not worth pushing palettized textures. The memory optimization
authorSam Lantinga <slouken@libsdl.org>
Fri, 02 Jan 2009 09:27:36 +0000
changeset 296091708bc14aab
parent 2959 5c60d1c100b6
child 2961 9f16a1761fa5
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
TODO
     1.1 --- a/TODO	Fri Jan 02 09:14:55 2009 +0000
     1.2 +++ b/TODO	Fri Jan 02 09:27:36 2009 +0000
     1.3 @@ -6,7 +6,6 @@
     1.4   * Implement desktop video mode change notification?
     1.5   * Implement icon support (with translucency?)
     1.6   * Remove <= 8-bit palettized display support
     1.7 - * See if we can add real alpha to the palette entries
     1.8   * Add diagonal line clipping to SDL_IntersectRectAndLine()
     1.9   * Add OpenGL 3.0 context support
    1.10   * Verify mouse grab support