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WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x pla…
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…tforms

WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority.  WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).

This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
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DavidLudwig committed Nov 26, 2015
1 parent d07aa87 commit fa2d5ab
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Showing 8 changed files with 70 additions and 53 deletions.
12 changes: 6 additions & 6 deletions VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
Expand Up @@ -123,8 +123,7 @@
<ClInclude Include="..\..\src\SDL_internal.h" />
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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36 changes: 18 additions & 18 deletions VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
Expand Up @@ -318,12 +318,6 @@
<ClInclude Include="..\..\src\thread\SDL_thread_c.h">
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Expand Down Expand Up @@ -384,6 +378,9 @@
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
Expand Down Expand Up @@ -575,21 +572,9 @@
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<Filter>Source Files</Filter>
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Expand Down Expand Up @@ -686,5 +671,20 @@
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13 changes: 6 additions & 7 deletions VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
Expand Up @@ -136,10 +136,8 @@
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
Expand Down Expand Up @@ -273,11 +271,12 @@
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
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<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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39 changes: 18 additions & 21 deletions VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
Expand Up @@ -312,18 +312,9 @@
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Expand Down Expand Up @@ -399,6 +390,9 @@
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
Expand Down Expand Up @@ -590,21 +584,9 @@
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Expand Down Expand Up @@ -713,5 +695,20 @@
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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5 changes: 5 additions & 0 deletions include/SDL_config_winrt.h
Expand Up @@ -175,7 +175,12 @@ typedef unsigned int uintptr_t;
#define SDL_LOADSO_WINDOWS 1

/* Enable various threading systems */
#if (NTDDI_VERSION >= NTDDI_WINBLUE)
#define SDL_THREAD_WINDOWS 1
#else
/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
#define SDL_THREAD_STDCPP 1
#endif

/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
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4 changes: 4 additions & 0 deletions src/thread/windows/SDL_sysmutex.c
Expand Up @@ -45,7 +45,11 @@ SDL_CreateMutex(void)
if (mutex) {
/* Initialize */
/* On SMP systems, a non-zero spin count generally helps performance */
#if __WINRT__
InitializeCriticalSectionEx(&mutex->cs, 2000, 0);
#else
InitializeCriticalSectionAndSpinCount(&mutex->cs, 2000);
#endif
} else {
SDL_OutOfMemory();
}
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8 changes: 8 additions & 0 deletions src/thread/windows/SDL_syssem.c
Expand Up @@ -45,7 +45,11 @@ SDL_CreateSemaphore(Uint32 initial_value)
sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
if (sem) {
/* Create the semaphore, with max value 32K */
#if __WINRT__
sem->id = CreateSemaphoreEx(NULL, initial_value, 32 * 1024, NULL, 0, SEMAPHORE_ALL_ACCESS);
#else
sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL);
#endif
sem->count = initial_value;
if (!sem->id) {
SDL_SetError("Couldn't create semaphore");
Expand Down Expand Up @@ -86,7 +90,11 @@ SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
} else {
dwMilliseconds = (DWORD) timeout;
}
#if __WINRT__
switch (WaitForSingleObjectEx(sem->id, dwMilliseconds, FALSE)) {
#else
switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
#endif
case WAIT_OBJECT_0:
InterlockedDecrement(&sem->count);
retval = 0;
Expand Down
6 changes: 5 additions & 1 deletion src/thread/windows/SDL_systhread.c
Expand Up @@ -106,7 +106,7 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
{
#elif defined(__CYGWIN__)
#elif defined(__CYGWIN__) || defined(__WINRT__)
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
Expand Down Expand Up @@ -230,7 +230,11 @@ SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
#if __WINRT__
WaitForSingleObjectEx(thread->handle, INFINITE, FALSE);
#else
WaitForSingleObject(thread->handle, INFINITE);
#endif
CloseHandle(thread->handle);
}

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