1.1 --- a/src/video/cocoa/SDL_cocoamouse.m Wed Sep 21 18:23:59 2016 -0700
1.2 +++ b/src/video/cocoa/SDL_cocoamouse.m Sat Sep 24 13:28:40 2016 -0300
1.3 @@ -421,8 +421,8 @@
1.4 {
1.5 SDL_Mouse *mouse = SDL_GetMouse();
1.6
1.7 - float x = -[event deltaX];
1.8 - float y = [event deltaY];
1.9 + CGFloat x = -[event deltaX];
1.10 + CGFloat y = [event deltaY];
1.11 SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL;
1.12
1.13 if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) {
1.14 @@ -432,14 +432,14 @@
1.15 }
1.16
1.17 if (x > 0) {
1.18 - x += 0.9f;
1.19 + x = SDL_ceil(x);
1.20 } else if (x < 0) {
1.21 - x -= 0.9f;
1.22 + x = SDL_floor(x);
1.23 }
1.24 if (y > 0) {
1.25 - y += 0.9f;
1.26 + y = SDL_ceil(y);
1.27 } else if (y < 0) {
1.28 - y -= 0.9f;
1.29 + y = SDL_floor(y);
1.30 }
1.31 SDL_SendMouseWheel(window, mouse->mouseID, (int)x, (int)y, direction);
1.32 }