Fixed a typo in a comment.
authorRyan C. Gordon <icculus@icculus.org>
Sat, 01 Mar 2014 22:27:13 -0500
changeset 82797e22273aed11
parent 8278 e60a7bb2b80b
child 8280 860092ac58d6
Fixed a typo in a comment.
src/joystick/windows/SDL_dxjoystick.c
     1.1 --- a/src/joystick/windows/SDL_dxjoystick.c	Sat Mar 01 21:33:48 2014 -0500
     1.2 +++ b/src/joystick/windows/SDL_dxjoystick.c	Sat Mar 01 22:27:13 2014 -0500
     1.3 @@ -782,7 +782,7 @@
     1.4              XINPUT_CAPABILITIES capabilities;
     1.5              if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
     1.6                  /* Current version of XInput mistakenly returns 0 as the Type. Ignore it and ensure the subtype is a gamepad. */
     1.7 -                /* !!! FIXME: we might want to support steering wheels or guitars or whatever laster. */
     1.8 +                /* !!! FIXME: we might want to support steering wheels or guitars or whatever later. */
     1.9                  if (capabilities.SubType == XINPUT_DEVSUBTYPE_GAMEPAD) {
    1.10                      AddXInputDevice(userid, pContext);
    1.11                  }