Skip to content

Commit

Permalink
x11: make the X11 target work on macOS with Xquartz.
Browse files Browse the repository at this point in the history
  • Loading branch information
icculus committed Jan 8, 2017
1 parent 61a3ba3 commit 13f2e54
Show file tree
Hide file tree
Showing 2 changed files with 64 additions and 35 deletions.
48 changes: 26 additions & 22 deletions src/video/SDL_video.c
Expand Up @@ -202,7 +202,7 @@ ShouldUseTextureFramebuffer()
return SDL_FALSE;

#elif defined(__MACOSX__)
/* Mac OS X uses OpenGL as the native fast path */
/* Mac OS X uses OpenGL as the native fast path (for cocoa and X11) */
return SDL_TRUE;

#elif defined(__LINUX__)
Expand Down Expand Up @@ -1177,29 +1177,31 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
/* if the window is going away and no resolution change is necessary,
do nothing, or else we may trigger an ugly double-transition
*/
if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
return 0;
if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
return 0;

if (!_this->is_dummy) {
/* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
return -1;
}
} else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
display = SDL_GetDisplayForWindow(window);
SDL_SetDisplayModeForDisplay(display, NULL);
if (_this->SetWindowFullscreen) {
_this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
if (!_this->is_dummy) {
/* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
return -1;
}
} else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
display = SDL_GetDisplayForWindow(window);
SDL_SetDisplayModeForDisplay(display, NULL);
if (_this->SetWindowFullscreen) {
_this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
}
}
}

if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) {
return -1;
if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) {
return -1;
}
window->last_fullscreen_flags = window->flags;
return 0;
}
window->last_fullscreen_flags = window->flags;
return 0;
}
}
#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
Expand Down Expand Up @@ -2521,8 +2523,10 @@ ShouldMinimizeOnFocusLoss(SDL_Window * window)
}

#ifdef __MACOSX__
if (Cocoa_IsWindowInFullscreenSpace(window)) {
return SDL_FALSE;
if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
if (Cocoa_IsWindowInFullscreenSpace(window)) {
return SDL_FALSE;
}
}
#endif

Expand Down
51 changes: 38 additions & 13 deletions src/video/x11/SDL_x11opengl.c
Expand Up @@ -391,12 +391,17 @@ X11_GL_InitExtensions(_THIS)

/* glXChooseVisual and glXChooseFBConfig have some small differences in
* the attribute encoding, it can be chosen with the for_FBConfig parameter.
* Some targets fail if you use GLX_X_VISUAL_TYPE_EXT/GLX_DIRECT_COLOR_EXT,
* so it gets specified last if used and is pointed to by *_pvistypeattr.
* In case of failure, if that pointer is not NULL, set that pointer to None
* and try again.
*/
static int
X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig)
X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig, int **_pvistypeattr)
{
int i = 0;
const int MAX_ATTRIBUTES = 64;
int *pvistypeattr = NULL;

/* assert buffer is large enough to hold all SDL attributes. */
SDL_assert(size >= MAX_ATTRIBUTES);
Expand Down Expand Up @@ -488,6 +493,7 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
EXT_visual_info extension, then add GLX_X_VISUAL_TYPE_EXT. */
if (X11_UseDirectColorVisuals() &&
_this->gl_data->HAS_GLX_EXT_visual_info) {
pvistypeattr = &attribs[i];
attribs[i++] = GLX_X_VISUAL_TYPE_EXT;
attribs[i++] = GLX_DIRECT_COLOR_EXT;
}
Expand All @@ -496,6 +502,10 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si

SDL_assert(i <= MAX_ATTRIBUTES);

if (_pvistypeattr) {
*_pvistypeattr = pvistypeattr;
}

return i;
}

Expand All @@ -505,14 +515,21 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
/* 64 seems nice. */
int attribs[64];
XVisualInfo *vinfo;
int *pvistypeattr = NULL;

if (!_this->gl_data) {
/* The OpenGL library wasn't loaded, SDL_GetError() should have info */
return NULL;
}

X11_GL_GetAttributes(_this, display, screen, attribs, 64, SDL_FALSE);
X11_GL_GetAttributes(_this, display, screen, attribs, 64, SDL_FALSE, &pvistypeattr);
vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);

if (!vinfo && (pvistypeattr != NULL)) {
*pvistypeattr = None;
vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
}

if (!vinfo) {
SDL_SetError("Couldn't find matching GLX visual");
}
Expand Down Expand Up @@ -626,20 +643,28 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
/* Create a GL 3.x context */
GLXFBConfig *framebuffer_config = NULL;
int fbcount = 0;
int *pvistypeattr = NULL;

X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE,&pvistypeattr);

X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE);
if (_this->gl_data->glXChooseFBConfig) {
framebuffer_config = _this->gl_data->glXChooseFBConfig(display,
DefaultScreen(display), glxAttribs,
&fbcount);

if (!_this->gl_data->glXChooseFBConfig
|| !(framebuffer_config =
_this->gl_data->glXChooseFBConfig(display,
if (!framebuffer_config && (pvistypeattr != NULL)) {
*pvistypeattr = None;
framebuffer_config = _this->gl_data->glXChooseFBConfig(display,
DefaultScreen(display), glxAttribs,
&fbcount))) {
SDL_SetError("No good framebuffers found. OpenGL 3.0 and later unavailable");
} else {
context = _this->gl_data->glXCreateContextAttribsARB(display,
framebuffer_config[0],
share_context, True, attribs);
X11_XFree(framebuffer_config);
&fbcount);
}

if (framebuffer_config) {
context = _this->gl_data->glXCreateContextAttribsARB(display,
framebuffer_config[0],
share_context, True, attribs);
X11_XFree(framebuffer_config);
}
}
}
}
Expand Down

0 comments on commit 13f2e54

Please sign in to comment.