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WinRT: removed a bit of dead d3d11 code
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DavidLudwig committed Dec 26, 2013
1 parent f0e406e commit b93ab1e
Showing 1 changed file with 1 addition and 9 deletions.
10 changes: 1 addition & 9 deletions src/render/direct3d11/SDL_render_d3d11.cpp
Expand Up @@ -601,15 +601,7 @@ SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
default:
return DXGI_FORMAT_UNKNOWN;
}
}


//typedef struct
//{
// float x, y, z;
// DWORD color;
// float u, v;
//} Vertex;
}

SDL_Renderer *
D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
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