Documented that the SDL_RW* macros no longer exist, and you can't use an older SDL library if you build with SDL 2.0.10.
authorSam Lantinga <slouken@libsdl.org>
Mon, 01 Jul 2019 09:02:04 -0700
changeset 129177b0d6ddaec9d
parent 12916 119d21c68b62
child 12918 17361bc014d0
Documented that the SDL_RW* macros no longer exist, and you can't use an older SDL library if you build with SDL 2.0.10.
WhatsNew.txt
     1.1 --- a/WhatsNew.txt	Sun Jun 30 23:58:31 2019 -0700
     1.2 +++ b/WhatsNew.txt	Mon Jul 01 09:02:04 2019 -0700
     1.3 @@ -6,6 +6,7 @@
     1.4  ---------------------------------------------------------------------------
     1.5  
     1.6  General:
     1.7 +* The SDL_RW* macros are now functions that are linked from the SDL library
     1.8  * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU
     1.9  * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API.
    1.10  * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode.