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WinRT: renamed "windowsrt" directories to "winrt"
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DavidLudwig committed Aug 27, 2013
1 parent fa229f3 commit f860141
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Showing 6 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
Expand Up @@ -85,7 +85,7 @@
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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6 changes: 3 additions & 3 deletions VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
Expand Up @@ -246,9 +246,6 @@
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
<Filter>Source Files</Filter>
</ClCompile>
Expand All @@ -270,6 +267,9 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
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2 changes: 1 addition & 1 deletion VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
Expand Up @@ -133,7 +133,7 @@
<None Include="loopwave_VS2012_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp" />
<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main.cpp" />
<ClCompile Include="..\..\..\test\loopwave.c">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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2 changes: 1 addition & 1 deletion VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
Expand Up @@ -139,7 +139,7 @@
<None Include="testthread_VS2012_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp">
<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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