1.1 --- a/docs/README-winrt.md Thu Apr 14 21:11:43 2016 +0200
1.2 +++ b/docs/README-winrt.md Sun Apr 17 22:54:45 2016 -0400
1.3 @@ -2,11 +2,8 @@
1.4 =====
1.5
1.6 This port allows SDL applications to run on Microsoft's platforms that require
1.7 -use of "Windows Runtime", aka. "WinRT", APIs. WinRT apps are currently
1.8 -full-screen only, and run in what Microsoft sometimes refers to as their
1.9 -"Modern" (formerly, "Metro"), environment. For Windows 8.x, Microsoft may also
1.10 -refer to them as "Windows Store" apps, due to them being distributed,
1.11 -primarily, via a Microsoft-run online store (of the same name).
1.12 +use of "Windows Runtime", aka. "WinRT", APIs. Microsoft may, in some cases,
1.13 +refer to them as either "Windows Store", or for Windows 10, UWP apps.
1.14
1.15 Some of the operating systems that include WinRT, are:
1.16
1.17 @@ -82,7 +79,9 @@
1.18
1.19 * What partially works:
1.20 * keyboard input. Most of WinRT's documented virtual keys are supported, as
1.21 - well as many keys with documented hardware scancodes.
1.22 + well as many keys with documented hardware scancodes. Converting
1.23 + SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
1.24 + (MapVirualKey()) in Microsoft's Windows Store / UWP APIs.
1.25 * SDLmain. WinRT uses a different signature for each app's main() function.
1.26 SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
1.27 (in `SDL\src\main\winrt\`) directly in order for their C-style main()