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Added "mouse" support for the Android touch screen
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struct SDL_Cursor | ||
{ | ||
SDL_Cursor *next; | ||
struct SDL_Cursor *next; | ||
void *driverdata; | ||
}; | ||
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/* | ||
SDL - Simple DirectMedia Layer | ||
Copyright (C) 1997-2010 Sam Lantinga | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public | ||
License as published by the Free Software Foundation; either | ||
version 2.1 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public | ||
License along with this library; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
Sam Lantinga | ||
slouken@libsdl.org | ||
*/ | ||
#include "SDL_config.h" | ||
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#include <android/log.h> | ||
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#include "SDL_events.h" | ||
#include "../../events/SDL_mouse_c.h" | ||
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#include "SDL_androidtouch.h" | ||
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#define ACTION_DOWN 0 | ||
#define ACTION_UP 1 | ||
#define ACTION_MOVE 2 | ||
#define ACTION_CANCEL 3 | ||
#define ACTION_OUTSIDE 4 | ||
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void Android_OnTouch(int action, float x, float y, float p) | ||
{ | ||
if (!Android_Window) { | ||
return; | ||
} | ||
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if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) { | ||
SDL_SetMouseFocus(Android_Window); | ||
SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y); | ||
switch(action) { | ||
case ACTION_DOWN: | ||
SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT); | ||
break; | ||
case ACTION_UP: | ||
SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT); | ||
break; | ||
} | ||
} else { | ||
SDL_SetMouseFocus(NULL); | ||
} | ||
} | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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/* | ||
SDL - Simple DirectMedia Layer | ||
Copyright (C) 1997-2010 Sam Lantinga | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public | ||
License as published by the Free Software Foundation; either | ||
version 2.1 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public | ||
License along with this library; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
Sam Lantinga | ||
slouken@libsdl.org | ||
*/ | ||
#include "SDL_config.h" | ||
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#include "SDL_androidvideo.h" | ||
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extern void Android_OnTouch(int action, float x, float y, float p); | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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