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Added space in the common state structure for render targets
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slouken committed Nov 16, 2013
1 parent 4f39f01 commit 30f7e86
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Showing 2 changed files with 5 additions and 0 deletions.
1 change: 1 addition & 0 deletions include/SDL_test_common.h
Expand Up @@ -82,6 +82,7 @@ typedef struct
Uint32 render_flags;
SDL_bool skip_renderer;
SDL_Renderer **renderers;
SDL_Texture **targets;

/* Audio info */
const char *audiodriver;
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4 changes: 4 additions & 0 deletions src/test/SDL_test_common.c
Expand Up @@ -809,6 +809,9 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
state->renderers =
(SDL_Renderer **) SDL_malloc(state->num_windows *
sizeof(*state->renderers));
state->targets =
(SDL_Texture **) SDL_malloc(state->num_windows *
sizeof(*state->targets));
if (!state->windows || !state->renderers) {
fprintf(stderr, "Out of memory!\n");
return SDL_FALSE;
Expand Down Expand Up @@ -861,6 +864,7 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
SDL_ShowWindow(state->windows[i]);

state->renderers[i] = NULL;
state->targets[i] = NULL;

if (!state->skip_renderer
&& (state->renderdriver
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