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CMake: document iOS/tvOS support in README-cmake.md
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DavidLudwig committed Sep 23, 2019
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Expand Up @@ -15,7 +15,7 @@ platforms:
* Linux
* VS.NET 2010
* MinGW and Msys
* OS X with support for XCode
* macOS, iOS, and tvOS, with support for XCode


================================================================================
Expand All @@ -30,3 +30,55 @@ Assuming the source for SDL is located at ~/sdl
cmake ../sdl

This will build the static and dynamic versions of SDL in the ~/build directory.


================================================================================
Usage, iOS/tvOS
================================================================================

CMake 3.14+ natively includes support for iOS and tvOS. SDL binaries may be built
using Xcode or Make, possibly among other build-systems.

When using a recent version of CMake (3.14+), it should be possible to:

- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS/tvOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)

To use, set the following CMake variables when running CMake's configuration stage:

- `CMAKE_SYSTEM_NAME=<OS>` (either `iOS` or `tvOS`)
- `CMAKE_OSX_SYSROOT=<SDK>` (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`,
`appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.)
- `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64")


### Examples (for iOS/tvOS):

- for iOS-Simulator, using the latest, installed SDK:

`cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`

- for iOS-Device, using the latest, installed SDK, 64-bit only

`cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64`

- for iOS-Device, using the latest, installed SDK, mixed 32/64 bit

`cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"`

- for iOS-Device, using a specific SDK revision (iOS 12.4, in this example):

`cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64`

- for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):

`cmake ~/sdl -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`

- for tvOS-Simulator, using the latest, installed SDK:

`cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`

- for tvOS-Device, using the latest, installed SDK:

`cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`

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