Fixed endian detection on IA64 architectures (thanks Bill!)
authorSam Lantinga <slouken@lokigames.com>
Thu, 10 May 2001 20:25:51 +0000
changeset 2471bf2ad74dfa
parent 23 6d1025a73e69
child 25 3fbf86244fd2
Fixed endian detection on IA64 architectures (thanks Bill!)
docs.html
include/SDL_byteorder.h
     1.1 --- a/docs.html	Thu May 10 20:20:50 2001 +0000
     1.2 +++ b/docs.html	Thu May 10 20:25:51 2001 +0000
     1.3 @@ -16,7 +16,8 @@
     1.4  Major changes since SDL 1.0.0:
     1.5  </H2>
     1.6  <UL>
     1.7 -	<LI> 1.2.1: Added --disable-dga configure option to disable DGA entirely
     1.8 +	<LI> 1.2.1: Fixed endian detection on IA64 architectures (thanks Bill!)
     1.9 +	<LI> 1.2.1: Added --disable-dga configure option to disable DGA
    1.10  	<LI> 1.2.1: Fixed stuck keys when changing the video mode
    1.11  	<LI> 1.2.1: Fixed double-mouse event bug on Windows using OpenGL
    1.12  	<LI> 1.2.1: Fixed 320x200 video mode on framebuffer console
     2.1 --- a/include/SDL_byteorder.h	Thu May 10 20:20:50 2001 +0000
     2.2 +++ b/include/SDL_byteorder.h	Thu May 10 20:25:51 2001 +0000
     2.3 @@ -39,7 +39,7 @@
     2.4     script so that application code can use this too.  The "right" way would
     2.5     be to dynamically generate this file on install, but that's a lot of work.
     2.6   */
     2.7 -#if  defined(__i386__) || defined(WIN32) || \
     2.8 +#if  defined(__i386__) || defined(__ia64__) || defined(WIN32) || \
     2.9      (defined(__alpha__) || defined(__alpha)) || \
    2.10       defined(__arm__) || \
    2.11      (defined(__mips__) && defined(__MIPSEL__)) || \