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Fixed bug #826
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 Ken Bull      2009-10-04 09:51:30 PDT

2009/10/4 E. Wing <ewmailing@gmail.com>:
> Hi Kenneth,
> I noticed that SDL_SetColorKey and SDL_GetColorKey start with
> /*
> instead of
> /**
> in SDL_Surface.h in SDL 1.3.
>
> I haven't scrutinized the headers and I don't know if you had an
> automated process to add these, but I thought I would let you know in
> case there might be others that have the same problem.
>
> Thanks,
> Eric
>

The attached patch corrects this and other documentation errors in
SDL_surface.h
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slouken committed Oct 4, 2009
1 parent b8fb426 commit 66ad86d
Showing 1 changed file with 58 additions and 77 deletions.
135 changes: 58 additions & 77 deletions include/SDL_surface.h
Expand Up @@ -42,17 +42,18 @@ extern "C" {
/* *INDENT-ON* */
#endif

/* These are the currently supported flags for the SDL_surface */
/* Used internally (read-only) */
#define SDL_PREALLOC 0x00000001 /* Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /* Surface is RLE encoded */
/** These are the currently supported flags for the SDL_surface
* \internal Used internally (read-only)
*/
/*@{*/
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
/*@}*/

/* Evaluates to true if the surface needs to be locked before access */
/** Evaluates to true if the surface needs to be locked before access */
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)

/**
* \struct SDL_Surface
*
* \brief A collection of pixels used in software blitting
*
* \note This structure should be treated as read-only, except for 'pixels',
Expand Down Expand Up @@ -87,21 +88,19 @@ typedef struct SDL_Surface
} SDL_Surface;

/**
* \typedef SDL_blit
*
* \brief The type of function used for surface blitting functions
*/
typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
struct SDL_Surface * dst, SDL_Rect * dstrect);

/*
/**
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
* If the depth is greater than 8 bits, the pixel format is set using the
* flags '[RGB]mask'.
* If the function runs out of memory, it will return NULL.
*
* The 'flags' are obsolete and should be set to 0.
* \param flags The 'flags' are obsolete and should be set to 0.
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
Expand All @@ -118,8 +117,6 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);

/**
* \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
*
* \brief Set the palette used by a surface.
*
* \return 0, or -1 if the surface format doesn't use a palette.
Expand All @@ -129,8 +126,9 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
SDL_Palette * palette);

/*
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
/**
* \brief Sets up a surface for directly accessing the pixels.
*
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
* to and read from 'surface->pixels', using the pixel format stored in
* 'surface->format'. Once you are done accessing the surface, you should
Expand All @@ -144,11 +142,14 @@ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
* pairs, as critical system locks may be held during this time.
*
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
*
* \sa SDL_UnlockSurface()
*/
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
/** \sa SDL_LockSurface() */
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);

/*
/**
* Load a surface from a seekable SDL data source (memory or file.)
* If 'freesrc' is non-zero, the source will be closed after being read.
* Returns the new surface, or NULL if there was an error.
Expand All @@ -157,24 +158,22 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
int freesrc);

/* Convenience macro -- load a surface from a file */
/** Convenience macro -- load a surface from a file */
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)

/*
/**
* Save a surface to a seekable SDL data source (memory or file.)
* If 'freedst' is non-zero, the source will be closed after being written.
* Returns 0 if successful or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
(SDL_Surface * surface, SDL_RWops * dst, int freedst);

/* Convenience macro -- save a surface to a file */
/** Convenience macro -- save a surface to a file */
#define SDL_SaveBMP(surface, file) \
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)

/*
* \fn int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)
*
/**
* \brief Sets the RLE acceleration hint for a surface.
*
* \return 0 on success, or -1 if the surface is not valid
Expand All @@ -185,9 +184,7 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
int flag);

/*
* \fn int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key)
*
/**
* \brief Sets the color key (transparent pixel) in a blittable surface.
*
* \param surface The surface to update
Expand All @@ -199,9 +196,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
Uint32 flag, Uint32 key);

/*
* \fn int SDL_GetColorKey(SDL_Surface *surface, Uint32 *key)
*
/**
* \brief Sets the color key (transparent pixel) in a blittable surface.
*
* \param surface The surface to update
Expand All @@ -213,8 +208,6 @@ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
Uint32 * key);

/**
* \fn int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
*
* \brief Set an additional color value used in blit operations
*
* \param surface The surface to update
Expand All @@ -231,8 +224,6 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,


/**
* \fn int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)
*
* \brief Get the additional color value used in blit operations
*
* \param surface The surface to query
Expand All @@ -249,8 +240,6 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
Uint8 * b);

/**
* \fn int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)
*
* \brief Set an additional alpha value used in blit operations
*
* \param surface The surface to update
Expand All @@ -264,8 +253,6 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
Uint8 alpha);

/**
* \fn int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)
*
* \brief Get the additional alpha value used in blit operations
*
* \param surface The surface to query
Expand All @@ -279,8 +266,6 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
Uint8 * alpha);

/**
* \fn int SDL_SetSurfaceBlendMode(SDL_Surface *surface, int blendMode)
*
* \brief Set the blend mode used for blit operations
*
* \param surface The surface to update
Expand All @@ -294,8 +279,6 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
int blendMode);

/**
* \fn int SDL_GetSurfaceBlendMode(SDL_Surface *surface, int *blendMode)
*
* \brief Get the blend mode used for blit operations
*
* \param surface The surface to query
Expand All @@ -309,8 +292,6 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
int *blendMode);

/**
* \fn int SDL_SetSurfaceScaleMode(SDL_Surface *surface, int scaleMode)
*
* \brief Set the scale mode used for blit operations
*
* \param surface The surface to update
Expand All @@ -326,8 +307,6 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
int scaleMode);

/**
* \fn int SDL_GetSurfaceScaleMode(SDL_Surface *surface, int *scaleMode)
*
* \brief Get the scale mode used for blit operations
*
* \param surface The surface to query
Expand All @@ -340,7 +319,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface,
int *scaleMode);

/*
/**
* Sets the clipping rectangle for the destination surface in a blit.
*
* If the clip rectangle is NULL, clipping will be disabled.
Expand All @@ -355,15 +334,15 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface,
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
const SDL_Rect * rect);

/*
/**
* Gets the clipping rectangle for the destination surface in a blit.
* 'rect' must be a pointer to a valid rectangle which will be filled
* with the correct values.
*/
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
SDL_Rect * rect);

/*
/**
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* fast as possible. If this function fails, it returns NULL.
Expand All @@ -378,66 +357,66 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);

/*
/**
* This function draws a point with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
* \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawPoint
(SDL_Surface * dst, int x, int y, Uint32 color);

/*
/**
* This function blends a point with an RGBA value
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
* \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendPoint
(SDL_Surface * dst, int x, int y, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);

/*
/**
* This function draws a line with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
* \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawLine
(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);

/*
/**
* This function blends an RGBA value along a line
* This function returns 0 on success, or -1 on error.
* \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendLine
(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);

/*
/**
* This function performs a fast fill of the given rectangle with 'color'
* The given rectangle is clipped to the destination surface clip area
* and the final fill rectangle is saved in the passed in pointer.
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
* \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_FillRect
(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);

/*
/**
* This function blends an RGBA value into the given rectangle.
* The given rectangle is clipped to the destination surface clip area
* and the final fill rectangle is saved in the passed in pointer.
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
* This function returns 0 on success, or -1 on error.
* \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendRect
(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g,
Uint8 b, Uint8 a);

/*
/**
* This performs a fast blit from the source surface to the destination
* surface. It assumes that the source and destination rectangles are
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
Expand Down Expand Up @@ -493,37 +472,39 @@ extern DECLSPEC int SDLCALL SDL_BlendRect
* If either of the surfaces were in video memory, and the blit returns -2,
* the video memory was lost, so it should be reloaded with artwork and
* re-blitted:
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
while ( SDL_LockSurface(image) < 0 )
Sleep(10);
-- Write image pixels to image->pixels --
SDL_UnlockSurface(image);
}
* @code
* while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
* while ( SDL_LockSurface(image) < 0 )
* Sleep(10);
* -- Write image pixels to image->pixels --
* SDL_UnlockSurface(image);
* }
* @endcode
*
* This happens under DirectX 5.0 when the system switches away from your
* fullscreen application. The lock will also fail until you have access
* to the video memory again.
*
* You should call SDL_BlitSurface() unless you know exactly how SDL
* blitting works internally and how to use the other blit functions.
*/
/* You should call SDL_BlitSurface() unless you know exactly how SDL
blitting works internally and how to use the other blit functions.
*/
#define SDL_BlitSurface SDL_UpperBlit

/* This is the public blit function, SDL_BlitSurface(), and it performs
rectangle validation and clipping before passing it to SDL_LowerBlit()
*/
/** This is the public blit function, SDL_BlitSurface(), and it performs
* rectangle validation and clipping before passing it to SDL_LowerBlit()
*/
extern DECLSPEC int SDLCALL SDL_UpperBlit
(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect);
/* This is a semi-private blit function and it performs low-level surface
blitting only.
*/

/** This is a semi-private blit function and it performs low-level surface
* blitting only.
*/
extern DECLSPEC int SDLCALL SDL_LowerBlit
(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect);

/**
* \fn int SDL_SoftStretch(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, const SDL_Rect * dstrect)
*
* \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
*
* \note This function uses a static buffer, and is not thread-safe.
Expand Down

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