1.1 --- a/docs/README-winrt.md Sun Nov 02 10:38:29 2014 -0500
1.2 +++ b/docs/README-winrt.md Sun Nov 02 11:26:54 2014 -0500
1.3 @@ -86,10 +86,11 @@
1.4 * What partially works:
1.5 * keyboard input. Most of WinRT's documented virtual keys are supported, as
1.6 well as many keys with documented hardware scancodes.
1.7 - * OpenGL. Experimental support for OpenGL ES 2 is available via a
1.8 - Microsoft-modified version of the ANGLE project, as available at
1.9 - https://github.com/msopentech/angle . Support is currently limited to the
1.10 - "winrt" branch, however support for the "future-dev" branch is planned.
1.11 + * OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
1.12 + project, using either MS Open Technologies' repository, at
1.13 + https://github.com/msopentech/angle (both the "winrt" and "future-dev"
1.14 + branches are supported), or the official ANGLE repository, at
1.15 + https://chromium.googlesource.com/angle/angle
1.16 * SDLmain. WinRT uses a different signature for each app's main() function.
1.17 SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
1.18 (in `SDL\src\main\winrt\`) directly in order for their C-style main()