Date: Sun, 27 Jul 2003 22:37:59 +0200
authorSam Lantinga <slouken@libsdl.org>
Mon, 28 Jul 2003 01:47:55 +0000
changeset 66266c02f83f5bf
parent 661 04028d47b1ea
child 663 8bedd6d61642
Date: Sun, 27 Jul 2003 22:37:59 +0200
From: Max Horn
Subject: SDL whitespace patch

this patch is lowest priority: it only contains indention fixes. In
some places, instead of tabs, whitespaces where used for indention. But
of course that only "looks good" if you use the exact same tab width as
the author of those files. I tried to replace such cases with tabs for
a more uniform indention. I only did that for a few files.

So, no code changes in this, only whitespaces transformed.
src/video/SDL_video.c
     1.1 --- a/src/video/SDL_video.c	Sun Jul 27 17:00:40 2003 +0000
     1.2 +++ b/src/video/SDL_video.c	Mon Jul 28 01:47:55 2003 +0000
     1.3 @@ -260,7 +260,7 @@
     1.4         */
     1.5  	/* If we have a palettized surface, create a default palette */
     1.6  	if ( SDL_VideoSurface->format->palette ) {
     1.7 -	        SDL_PixelFormat *vf = SDL_VideoSurface->format;
     1.8 +		SDL_PixelFormat *vf = SDL_VideoSurface->format;
     1.9  		SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
    1.10  		video->SetColors(video,
    1.11  				 0, vf->palette->ncolors, vf->palette->colors);
    1.12 @@ -633,7 +633,7 @@
    1.13  		video->physpal = NULL;
    1.14  	}
    1.15  	if( video->gammacols) {
    1.16 -	        free(video->gammacols);
    1.17 +		free(video->gammacols);
    1.18  		video->gammacols = NULL;
    1.19  	}
    1.20  
    1.21 @@ -652,7 +652,7 @@
    1.22  	    if ( is_opengl && !(mode->flags & SDL_OPENGL) ) {
    1.23  		mode = NULL;
    1.24  	    }
    1.25 -        }
    1.26 +	}
    1.27  	/*
    1.28  	 * rcg11292000
    1.29  	 * If you try to set an SDL_OPENGL surface, and fail to find a
    1.30 @@ -675,7 +675,7 @@
    1.31  
    1.32  		/* If we have a palettized surface, create a default palette */
    1.33  		if ( mode->format->palette ) {
    1.34 -	        	SDL_PixelFormat *vf = mode->format;
    1.35 +			SDL_PixelFormat *vf = mode->format;
    1.36  			SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
    1.37  			video->SetColors(this, 0, vf->palette->ncolors,
    1.38  			                           vf->palette->colors);
    1.39 @@ -805,7 +805,7 @@
    1.40  		/* Free the original video mode surface (is this safe?) */
    1.41  		SDL_FreeSurface(mode);
    1.42  
    1.43 -                /* Set the surface completely opaque & white by default */
    1.44 +		/* Set the surface completely opaque & white by default */
    1.45  		memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch );
    1.46  		video->glGenTextures( 1, &video->texture );
    1.47  		video->glBindTexture( GL_TEXTURE_2D, video->texture );
    1.48 @@ -1093,17 +1093,17 @@
    1.49  static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
    1.50  			       int firstcolor, int ncolors)
    1.51  {
    1.52 -        SDL_Palette *pal = screen->format->palette;
    1.53 +	SDL_Palette *pal = screen->format->palette;
    1.54  	SDL_Palette *vidpal;
    1.55  
    1.56  	if ( colors != (pal->colors + firstcolor) ) {
    1.57 -	        memcpy(pal->colors + firstcolor, colors,
    1.58 +		memcpy(pal->colors + firstcolor, colors,
    1.59  		       ncolors * sizeof(*colors));
    1.60  	}
    1.61  
    1.62  	vidpal = SDL_VideoSurface->format->palette;
    1.63  	if ( (screen == SDL_ShadowSurface) && vidpal ) {
    1.64 -	        /*
    1.65 +		/*
    1.66  		 * This is a shadow surface, and the physical
    1.67  		 * framebuffer is also indexed. Propagate the
    1.68  		 * changes to its logical palette so that
    1.69 @@ -1170,8 +1170,8 @@
    1.70  	if ( screen == SDL_VideoSurface ) {
    1.71  		SDL_Color gcolors[256];
    1.72  
    1.73 -	        if ( video->gamma ) {
    1.74 -		        SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
    1.75 +		if ( video->gamma ) {
    1.76 +			SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
    1.77  			colors = gcolors;
    1.78  		}
    1.79  		gotall = video->SetColors(video, firstcolor, ncolors, colors);
    1.80 @@ -1199,7 +1199,7 @@
    1.81  int SDL_SetPalette(SDL_Surface *screen, int which,
    1.82  		   SDL_Color *colors, int firstcolor, int ncolors)
    1.83  {
    1.84 -        SDL_Palette *pal;
    1.85 +	SDL_Palette *pal;
    1.86  	int gotall;
    1.87  	int palsize;
    1.88  
    1.89 @@ -1207,22 +1207,22 @@
    1.90  		return 0;
    1.91  	}
    1.92  	if ( screen != SDL_PublicSurface ) {
    1.93 -	        /* only screens have physical palettes */
    1.94 -	        which &= ~SDL_PHYSPAL;
    1.95 +		/* only screens have physical palettes */
    1.96 +		which &= ~SDL_PHYSPAL;
    1.97  	} else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
    1.98 -	        /* hardware palettes required for split colormaps */
    1.99 -	        which |= SDL_PHYSPAL | SDL_LOGPAL;
   1.100 +		/* hardware palettes required for split colormaps */
   1.101 +		which |= SDL_PHYSPAL | SDL_LOGPAL;
   1.102  	}
   1.103  
   1.104  	/* Verify the parameters */
   1.105  	pal = screen->format->palette;
   1.106  	if( !pal ) {
   1.107 -	        return 0;	/* not a palettized surface */
   1.108 +		return 0;	/* not a palettized surface */
   1.109  	}
   1.110  	gotall = 1;
   1.111  	palsize = 1 << screen->format->BitsPerPixel;
   1.112  	if ( ncolors > (palsize - firstcolor) ) {
   1.113 -	        ncolors = (palsize - firstcolor);
   1.114 +		ncolors = (palsize - firstcolor);
   1.115  		gotall = 0;
   1.116  	}
   1.117  
   1.118 @@ -1233,20 +1233,20 @@
   1.119  		 * interpretation of the pixel values (for blits etc) is
   1.120  		 * changed.
   1.121  		 */
   1.122 -	        SetPalette_logical(screen, colors, firstcolor, ncolors);
   1.123 +		SetPalette_logical(screen, colors, firstcolor, ncolors);
   1.124  	}
   1.125  	if ( which & SDL_PHYSPAL ) {
   1.126  		SDL_VideoDevice *video = current_video;
   1.127 -	        /*
   1.128 +		/*
   1.129  		 * Physical palette change: This doesn't affect the
   1.130  		 * program's idea of what the screen looks like, but changes
   1.131  		 * its actual appearance.
   1.132  		 */
   1.133 -	        if(!video)
   1.134 -		        return gotall;	/* video not yet initialized */
   1.135 +		if(!video)
   1.136 +			return gotall;	/* video not yet initialized */
   1.137  		if(!video->physpal && !(which & SDL_LOGPAL) ) {
   1.138  			/* Lazy physical palette allocation */
   1.139 -		        int size;
   1.140 +			int size;
   1.141  			SDL_Palette *pp = malloc(sizeof(*pp));
   1.142  			current_video->physpal = pp;
   1.143  			pp->ncolors = pal->ncolors;
   1.144 @@ -1265,7 +1265,7 @@
   1.145  int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor,
   1.146  		  int ncolors)
   1.147  {
   1.148 -        return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
   1.149 +	return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
   1.150  			      colors, firstcolor, ncolors);
   1.151  }
   1.152  
   1.153 @@ -1398,8 +1398,8 @@
   1.154  		case SDL_GL_DOUBLEBUFFER:
   1.155  			video->gl_config.double_buffer = value;
   1.156  			break;
   1.157 -        	case SDL_GL_BUFFER_SIZE:
   1.158 -	        	video->gl_config.buffer_size = value;
   1.159 +		case SDL_GL_BUFFER_SIZE:
   1.160 +			video->gl_config.buffer_size = value;
   1.161  			break;
   1.162  		case SDL_GL_DEPTH_SIZE:
   1.163  			video->gl_config.depth_size = value;