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Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick…
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… values.

Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
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slouken committed Oct 21, 2013
1 parent 04e170c commit f5fa492
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Showing 12 changed files with 23 additions and 21 deletions.
11 changes: 11 additions & 0 deletions include/SDL_timer.h
Expand Up @@ -44,6 +44,17 @@ extern "C" {
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);

/**
* \brief Compare SDL ticks values, and return true if A has passed B
*
* e.g. if you want to wait 100 ms, you could do this:
* Uint32 timeout = SDL_GetTicks() + 100;
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
* ... do work until timeout has elapsed
* }
*/
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)

/**
* \brief Get the current value of the high resolution counter
*/
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2 changes: 1 addition & 1 deletion src/audio/arts/SDL_artsaudio.c
Expand Up @@ -220,7 +220,7 @@ static int
ARTS_Suspend(void)
{
const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */
while ( (!SDL_NAME(arts_suspended)()) && (SDL_GetTicks() < abortms) ) {
while ( (!SDL_NAME(arts_suspended)()) && !SDL_TICKS_PASSED(SDL_GetTicks(), abortms) ) {
if ( SDL_NAME(arts_suspend)() ) {
break;
}
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4 changes: 1 addition & 3 deletions src/audio/bsd/SDL_bsdaudio.c
Expand Up @@ -125,9 +125,7 @@ BSDAUDIO_WaitDevice(_THIS)
/* Use timer for general audio synchronization */
Sint32 ticks;

ticks =
((Sint32) (this->hidden->next_frame - SDL_GetTicks())) -
FUDGE_TICKS;
ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
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3 changes: 1 addition & 2 deletions src/audio/esd/SDL_esdaudio.c
Expand Up @@ -135,8 +135,7 @@ ESD_WaitDevice(_THIS)
}

/* Use timer for general audio synchronization */
ticks =
((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
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4 changes: 1 addition & 3 deletions src/audio/paudio/SDL_paudio.c
Expand Up @@ -133,9 +133,7 @@ PAUDIO_WaitDevice(_THIS)
/* Use timer for general audio synchronization */
Sint32 ticks;

ticks =
((Sint32) (this->hidden->next_frame - SDL_GetTicks())) -
FUDGE_TICKS;
ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
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2 changes: 1 addition & 1 deletion src/events/SDL_events.c
Expand Up @@ -443,7 +443,7 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
/* Polling and no events, just return */
return 0;
}
if (timeout > 0 && ((int) (SDL_GetTicks() - expiration) >= 0)) {
if (timeout > 0 && SDL_TICKS_PASSED(SDL_GetTicks(), expiration)) {
/* Timeout expired and no events */
return 0;
}
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2 changes: 1 addition & 1 deletion src/haptic/windows/SDL_syshaptic.c
Expand Up @@ -1567,7 +1567,7 @@ SDL_RunXInputHaptic(void *arg)
SDL_LockMutex(hwdata->mutex);
/* If we're currently running and need to stop... */
if (hwdata->stopTicks) {
if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && (hwdata->stopTicks < SDL_GetTicks())) {
if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TIMESTAMP_PASSED(SDL_GetTicks(), hwdata->stopTicks)) {
XINPUT_VIBRATION vibration = { 0, 0 };
hwdata->stopTicks = 0;
XINPUTSETSTATE(hwdata->userid, &vibration);
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6 changes: 1 addition & 5 deletions src/power/uikit/SDL_syspower.m
Expand Up @@ -38,11 +38,7 @@
SDL_UIKit_UpdateBatteryMonitoring(void)
{
if (SDL_UIKitLastPowerInfoQuery) {
const Uint32 prev = SDL_UIKitLastPowerInfoQuery;
const UInt32 now = SDL_GetTicks();
const UInt32 ticks = now - prev;
/* if timer wrapped (now < prev), shut down, too. */
if ((now < prev) || (ticks >= BATTERY_MONITORING_TIMEOUT)) {
if (SDL_TICKS_PASSED(SDL_GetTicks(), SDL_UIKitLastPowerInfoQuery + BATTERY_MONITORING_TIMEOUT)) {
UIDevice *uidev = [UIDevice currentDevice];
SDL_assert([uidev isBatteryMonitoringEnabled] == YES);
[uidev setBatteryMonitoringEnabled:NO];
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2 changes: 1 addition & 1 deletion src/thread/pthread/SDL_syssem.c
Expand Up @@ -156,7 +156,7 @@ SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
#else
end = SDL_GetTicks() + timeout;
while ((retval = SDL_SemTryWait(sem)) == SDL_MUTEX_TIMEDOUT) {
if ((Sint32)(SDL_GetTicks() - end) >= 0) {
if (SDL_TICKS_PASSED(SDL_GetTicks(), end)) {
break;
}
SDL_Delay(1);
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2 changes: 1 addition & 1 deletion src/video/cocoa/SDL_cocoaevents.m
Expand Up @@ -271,7 +271,7 @@ - (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filenam
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
Uint32 now = SDL_GetTicks();
if (!data->screensaver_activity ||
(int)(now-data->screensaver_activity) >= 30000) {
SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) {
UpdateSystemActivity(UsrActivity);
data->screensaver_activity = now;
}
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4 changes: 2 additions & 2 deletions src/video/x11/SDL_x11events.c
Expand Up @@ -909,7 +909,7 @@ X11_HandleFocusChanges(_THIS)
SDL_WindowData *data = videodata->windowlist[i];
if (data && data->pending_focus != PENDING_FOCUS_NONE) {
Uint32 now = SDL_GetTicks();
if ( (int)(data->pending_focus_time-now) <= 0 ) {
if (SDL_TICKS_PASSED(now, data->pending_focus_time)) {
if ( data->pending_focus == PENDING_FOCUS_IN ) {
X11_DispatchFocusIn(data);
} else {
Expand Down Expand Up @@ -963,7 +963,7 @@ X11_PumpEvents(_THIS)
if (_this->suspend_screensaver) {
Uint32 now = SDL_GetTicks();
if (!data->screensaver_activity ||
(int) (now - data->screensaver_activity) >= 30000) {
SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) {
X11_XResetScreenSaver(data->display);

#if SDL_USE_LIBDBUS
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2 changes: 1 addition & 1 deletion src/video/x11/SDL_x11window.c
Expand Up @@ -66,7 +66,7 @@ X11_XIfEventTimeout(Display *display, XEvent *event_return, Bool (*predicate)(),
Uint32 start = SDL_GetTicks();
while (!X11_XCheckIfEvent(display, event_return, predicate, arg)) {
if ((SDL_GetTicks() - start) >= timeoutMS) {
if (SDL_TICKS_PASSED(SDL_GetTicks(), start + timeoutMS)) {
return False;
}
}
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