1.1 --- a/src/video/SDL_renderer_gles.c Tue Jan 04 21:05:42 2011 -0800
1.2 +++ b/src/video/SDL_renderer_gles.c Wed Jan 05 00:09:19 2011 -0800
1.3 @@ -118,7 +118,8 @@
1.4 SDL_PIXELFORMAT_ABGR4444,
1.5 SDL_PIXELFORMAT_ABGR1555,
1.6 SDL_PIXELFORMAT_BGR565,
1.7 - SDL_PIXELFORMAT_BGR24,
1.8 + SDL_PIXELFORMAT_RGB24,
1.9 + SDL_PIXELFORMAT_BGR888,
1.10 SDL_PIXELFORMAT_ABGR8888},
1.11 0,
1.12 0}
1.13 @@ -380,11 +381,12 @@
1.14 GLenum result;
1.15
1.16 switch (texture->format) {
1.17 - case SDL_PIXELFORMAT_BGR24:
1.18 + case SDL_PIXELFORMAT_RGB24:
1.19 internalFormat = GL_RGB;
1.20 format = GL_RGB;
1.21 type = GL_UNSIGNED_BYTE;
1.22 break;
1.23 + case SDL_PIXELFORMAT_BGR888:
1.24 case SDL_PIXELFORMAT_ABGR8888:
1.25 internalFormat = GL_RGBA;
1.26 format = GL_RGBA;
2.1 --- a/src/video/android/SDL_androidvideo.c Tue Jan 04 21:05:42 2011 -0800
2.2 +++ b/src/video/android/SDL_androidvideo.c Wed Jan 05 00:09:19 2011 -0800
2.3 @@ -124,7 +124,7 @@
2.4 SDL_DisplayMode mode;
2.5
2.6 /* Use a fake 32-bpp desktop mode */
2.7 - mode.format = SDL_PIXELFORMAT_RGB888;
2.8 + mode.format = SDL_PIXELFORMAT_BGR888;
2.9 mode.w = iScreenWidth;
2.10 mode.h = iScreenHeight;
2.11 mode.refresh_rate = 0;