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WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts
This change does not include message box support for Windows Phone 8, which does not offer the same message box APIs that Windows 8.x/RT does.
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Original file line number | Diff line number | Diff line change |
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/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
#include "../../SDL_internal.h" | ||
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#if SDL_VIDEO_DRIVER_WINRT | ||
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extern "C" { | ||
#include "SDL_messagebox.h" | ||
#include "../../core/windows/SDL_windows.h" | ||
} | ||
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#include "SDL_winrtevents_c.h" | ||
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#include <windows.ui.popups.h> | ||
using namespace Platform; | ||
using namespace Windows::Foundation; | ||
using namespace Windows::UI::Popups; | ||
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static String ^ | ||
WINRT_UTF8ToPlatformString(const char * str) | ||
{ | ||
wchar_t * wstr = WIN_UTF8ToString(str); | ||
String ^ rtstr = ref new String(wstr); | ||
SDL_free(wstr); | ||
return rtstr; | ||
} | ||
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extern "C" int | ||
WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) | ||
{ | ||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP | ||
/* Sadly, Windows Phone 8 doesn't include the MessageDialog class that | ||
* Windows 8.x/RT does, even though MSDN's reference documentation for | ||
* Windows Phone 8 mentions it. | ||
* | ||
* The .NET runtime on Windows Phone 8 does, however, include a | ||
* MessageBox class. Perhaps this could be called, somehow? | ||
*/ | ||
return SDL_SetError("SDL_messagebox support is not available for Windows Phone"); | ||
#else | ||
SDL_VideoDevice *_this = SDL_GetVideoDevice(); | ||
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if (messageboxdata->numbuttons > 3) { | ||
return SDL_SetError("WinRT's MessageDialog only supports 3 buttons, at most. %d were requested.", messageboxdata->numbuttons); | ||
} | ||
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/* Build a MessageDialog object and its buttons */ | ||
MessageDialog ^ dialog = ref new MessageDialog(WINRT_UTF8ToPlatformString(messageboxdata->message)); | ||
dialog->Title = WINRT_UTF8ToPlatformString(messageboxdata->title); | ||
for (int i = 0; i < messageboxdata->numbuttons; ++i) { | ||
UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(messageboxdata->buttons[i].text)); | ||
button->Id = safe_cast<IntPtr>(i); | ||
dialog->Commands->Append(button); | ||
if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) { | ||
dialog->CancelCommandIndex = i; | ||
} | ||
if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) { | ||
dialog->DefaultCommandIndex = i; | ||
} | ||
} | ||
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/* Display the MessageDialog, then wait for it to be closed */ | ||
/* TODO, WinRT: Find a way to redraw MessageDialog instances if a GPU device-reset occurs during the following event-loop */ | ||
auto operation = dialog->ShowAsync(); | ||
while (operation->Status == Windows::Foundation::AsyncStatus::Started) { | ||
WINRT_PumpEvents(_this); | ||
} | ||
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/* Retrieve results from the MessageDialog and process them accordingly */ | ||
if (operation->Status != Windows::Foundation::AsyncStatus::Completed) { | ||
return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog"); | ||
} | ||
if (buttonid) { | ||
IntPtr results = safe_cast<IntPtr>(operation->GetResults()->Id); | ||
int clicked_index = results.ToInt32(); | ||
*buttonid = messageboxdata->buttons[clicked_index].buttonid; | ||
} | ||
return 0; | ||
#endif /* if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else */ | ||
} | ||
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#endif /* SDL_VIDEO_DRIVER_WINRT */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,29 @@ | ||
/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
#include "../../SDL_internal.h" | ||
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#if SDL_VIDEO_DRIVER_WINRT | ||
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extern int WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); | ||
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#endif /* SDL_VIDEO_DRIVER_WINRT */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ |