Date: Mon, 20 Feb 2006 19:54:51 -0500
authorSam Lantinga
Tue, 21 Feb 2006 02:42:05 +0000
changeset 14005abff0870de2
parent 1399 c35c161a1100
child 1401 1819fd069e89
Date: Mon, 20 Feb 2006 19:54:51 -0500
From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code

I stopped complaining and went in an fixed the bug myself :) SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:

SDL_QuartzGL.m
src/video/quartz/SDL_QuartzGL.m
     1.1 --- a/src/video/quartz/SDL_QuartzGL.m	Mon Feb 20 23:18:49 2006 +0000
     1.2 +++ b/src/video/quartz/SDL_QuartzGL.m	Tue Feb 21 02:42:05 2006 +0000
     1.3 @@ -109,7 +109,6 @@
     1.4          attr[i++] = NSOpenGLPFASamples;
     1.5          attr[i++] = this->gl_config.multisamplesamples;
     1.6          attr[i++] = NSOpenGLPFANoRecovery;
     1.7 -        attr[i++] = (NSOpenGLPixelFormatAttribute)nil;
     1.8      }
     1.9  
    1.10      attr[i++] = NSOpenGLPFAScreenMask;