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Added support for OpenGL ES renderer
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Holmes Futrell committed Sep 2, 2008
1 parent 3fdabce commit bc28091
Showing 1 changed file with 50 additions and 3 deletions.
53 changes: 50 additions & 3 deletions src/video/SDL_video.c
Expand Up @@ -28,10 +28,15 @@
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_renderer_gl.h"
#include "SDL_renderer_gles.h"
#include "SDL_renderer_sw.h"
#include "../events/SDL_sysevents.h"
#include "../events/SDL_events_c.h"

#if SDL_VIDEO_OPENGL_ES
#include "SDL_opengles.h"
#endif /* SDL_VIDEO_OPENGL_ES */

#if SDL_VIDEO_OPENGL
#include "SDL_opengl.h"

Expand Down Expand Up @@ -106,6 +111,9 @@ static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_NDS
&NDS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_UIKIT
&UIKIT_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DUMMY
&DUMMY_bootstrap,
#endif
Expand Down Expand Up @@ -244,6 +252,7 @@ SDL_VideoInit(const char *driver_name, Uint32 flags)
_this->gl_config.stereo = 0;
_this->gl_config.multisamplebuffers = 0;
_this->gl_config.multisamplesamples = 0;
_this->gl_config.retained_backing = 1;
_this->gl_config.accelerated = -1; /* not known, don't set */

/* Initialize the video subsystem */
Expand All @@ -262,6 +271,10 @@ SDL_VideoInit(const char *driver_name, Uint32 flags)
#if SDL_VIDEO_RENDER_OGL
SDL_AddRenderDriver(i, &GL_RenderDriver);
#endif

#if SDL_VIDEO_RENDER_OGL_ES
SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
#endif
if (_this->displays[i].num_render_drivers > 0) {
SDL_AddRenderDriver(i, &SW_RenderDriver);
}
Expand Down Expand Up @@ -2202,7 +2215,7 @@ SDL_GL_GetProcAddress(const char *proc)
SDL_bool
SDL_GL_ExtensionSupported(const char *extension)
{
#if SDL_VIDEO_OPENGL
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
const char *extensions;
const char *start;
Expand Down Expand Up @@ -2256,7 +2269,7 @@ SDL_GL_ExtensionSupported(const char *extension)
int
SDL_GL_SetAttribute(SDL_GLattr attr, int value)
{
#if SDL_VIDEO_OPENGL
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
int retval;

if (!_this) {
Expand Down Expand Up @@ -2313,6 +2326,9 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
case SDL_GL_ACCELERATED_VISUAL:
_this->gl_config.accelerated = value;
break;
case SDL_GL_RETAINED_BACKING:
_this->gl_config.retained_backing = value;
break;
default:
SDL_SetError("Unknown OpenGL attribute");
retval = -1;
Expand All @@ -2328,7 +2344,7 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
int
SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
{
#if SDL_VIDEO_OPENGL
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
GLenum attrib = 0;

Expand All @@ -2337,6 +2353,9 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
return -1;
}
switch (attr) {
case SDL_GL_RETAINED_BACKING:
*value = _this->gl_config.retained_backing;
return 0;
case SDL_GL_RED_SIZE:
attrib = GL_RED_BITS;
break;
Expand All @@ -2350,14 +2369,24 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
attrib = GL_ALPHA_BITS;
break;
case SDL_GL_DOUBLEBUFFER:
#ifndef SDL_VIDEO_OPENGL_ES
attrib = GL_DOUBLEBUFFER;
break;
#else
/*
* I believe double buffering is the only option in OpenGL ES
* -- in any case, GL_DOUBLEBUFFER doesn't exist
*/
*value = 1;
return 0;
#endif
case SDL_GL_DEPTH_SIZE:
attrib = GL_DEPTH_BITS;
break;
case SDL_GL_STENCIL_SIZE:
attrib = GL_STENCIL_BITS;
break;
#ifndef SDL_VIDEO_OPENGL_ES
case SDL_GL_ACCUM_RED_SIZE:
attrib = GL_ACCUM_RED_BITS;
break;
Expand All @@ -2373,11 +2402,29 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
case SDL_GL_STEREO:
attrib = GL_STEREO;
break;
#else
case SDL_GL_ACCUM_RED_SIZE:
case SDL_GL_ACCUM_GREEN_SIZE:
case SDL_GL_ACCUM_BLUE_SIZE:
case SDL_GL_ACCUM_ALPHA_SIZE:
case SDL_GL_STEREO:
/* none of these are supported in OpenGL ES */
*value = 0;
return 0;
#endif
case SDL_GL_MULTISAMPLEBUFFERS:
#ifndef SDL_VIDEO_OPENGL_ES
attrib = GL_SAMPLE_BUFFERS_ARB;
#else
attrib = GL_SAMPLE_BUFFERS;
#endif
break;
case SDL_GL_MULTISAMPLESAMPLES:
#ifndef SDL_VIDEO_OPENGL_ES
attrib = GL_SAMPLES_ARB;
#else
attrib = GL_SAMPLES;
#endif
break;
case SDL_GL_BUFFER_SIZE:
{
Expand Down

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