Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Commit

Permalink
The input API was never implemented, so removing it before release.
Browse files Browse the repository at this point in the history
  • Loading branch information
slouken committed Feb 19, 2013
1 parent 1cb9a47 commit 6c6d9d4
Show file tree
Hide file tree
Showing 3 changed files with 0 additions and 104 deletions.
1 change: 0 additions & 1 deletion Makefile.in
Expand Up @@ -58,7 +58,6 @@ HDRS = \
SDL_gesture.h \
SDL_haptic.h \
SDL_hints.h \
SDL_input.h \
SDL_joystick.h \
SDL_keyboard.h \
SDL_keycode.h \
Expand Down
87 changes: 0 additions & 87 deletions include/SDL_input.h

This file was deleted.

16 changes: 0 additions & 16 deletions include/SDL_mouse.h
Expand Up @@ -23,22 +23,6 @@
* \file SDL_mouse.h
*
* Include file for SDL mouse event handling.
*
* Please note that this ONLY discusses "mice" with the notion of the
* desktop GUI. You (usually) have one system cursor, and the OS hides
* the hardware details from you. If you plug in 10 mice, all ten move that
* one cursor. For many applications and games, this is perfect, and this
* API has served hundreds of SDL programs well since its birth.
*
* It's not the whole picture, though. If you want more lowlevel control,
* SDL offers a different API, that gives you visibility into each input
* device, multi-touch interfaces, etc.
*
* Those two APIs are incompatible, and you usually should not use both
* at the same time. But for legacy purposes, this API refers to a "mouse"
* when it actually means the system pointer and not a physical mouse.
*
* The other API is in SDL_input.h
*/

#ifndef _SDL_mouse_h
Expand Down

0 comments on commit 6c6d9d4

Please sign in to comment.