1.1 --- a/test/automated/render/render.c Wed Nov 18 06:15:44 2009 +0000
1.2 +++ b/test/automated/render/render.c Wed Nov 18 07:22:22 2009 +0000
1.3 @@ -74,7 +74,7 @@
1.4
1.5 /* Create surface. */
1.6 testsur = SDL_CreateRGBSurfaceFrom( pix, 80, 60, 32, 80*4,
1.7 - RMASK, GMASK, BMASK, AMASK );
1.8 + RMASK, GMASK, BMASK, AMASK);
1.9 if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", testsur!=NULL ))
1.10 return 1;
1.11
1.12 @@ -204,7 +204,18 @@
1.13 /* Create face surface. */
1.14 face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data,
1.15 img_face.width, img_face.height, 32, img_face.width*4,
1.16 - RMASK, GMASK, BMASK, AMASK );
1.17 +#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
1.18 + 0xff000000, /* Red bit mask. */
1.19 + 0x00ff0000, /* Green bit mask. */
1.20 + 0x0000ff00, /* Blue bit mask. */
1.21 + 0x000000ff /* Alpha bit mask. */
1.22 +#else
1.23 + 0x000000ff, /* Red bit mask. */
1.24 + 0x0000ff00, /* Green bit mask. */
1.25 + 0x00ff0000, /* Blue bit mask. */
1.26 + 0xff000000 /* Alpha bit mask. */
1.27 +#endif
1.28 + );
1.29 if (face == NULL)
1.30 return 0;
1.31 tface = SDL_CreateTextureFromSurface( 0, face );
1.32 @@ -547,7 +558,18 @@
1.33 /* Create face surface. */
1.34 face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data,
1.35 img_face.width, img_face.height, 32, img_face.width*4,
1.36 - RMASK, GMASK, BMASK, AMASK );
1.37 +#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
1.38 + 0xff000000, /* Red bit mask. */
1.39 + 0x00ff0000, /* Green bit mask. */
1.40 + 0x0000ff00, /* Blue bit mask. */
1.41 + 0x000000ff /* Alpha bit mask. */
1.42 +#else
1.43 + 0x000000ff, /* Red bit mask. */
1.44 + 0x0000ff00, /* Green bit mask. */
1.45 + 0x00ff0000, /* Blue bit mask. */
1.46 + 0xff000000 /* Alpha bit mask. */
1.47 +#endif
1.48 + );
1.49 if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL))
1.50 return -1;
1.51 tface = SDL_CreateTextureFromSurface( 0, face );
1.52 @@ -608,7 +630,18 @@
1.53 /* Create face surface. */
1.54 face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data,
1.55 img_face.width, img_face.height, 32, img_face.width*4,
1.56 - RMASK, GMASK, BMASK, AMASK );
1.57 +#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
1.58 + 0xff000000, /* Red bit mask. */
1.59 + 0x00ff0000, /* Green bit mask. */
1.60 + 0x0000ff00, /* Blue bit mask. */
1.61 + 0x000000ff /* Alpha bit mask. */
1.62 +#else
1.63 + 0x000000ff, /* Red bit mask. */
1.64 + 0x0000ff00, /* Green bit mask. */
1.65 + 0x00ff0000, /* Blue bit mask. */
1.66 + 0xff000000 /* Alpha bit mask. */
1.67 +#endif
1.68 + );
1.69 if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL))
1.70 return -1;
1.71 tface = SDL_CreateTextureFromSurface( 0, face );
1.72 @@ -675,7 +708,18 @@
1.73 /* Create face surface. */
1.74 face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data,
1.75 img_face.width, img_face.height, 32, img_face.width*4,
1.76 - RMASK, GMASK, BMASK, AMASK );
1.77 +#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
1.78 + 0xff000000, /* Red bit mask. */
1.79 + 0x00ff0000, /* Green bit mask. */
1.80 + 0x0000ff00, /* Blue bit mask. */
1.81 + 0x000000ff /* Alpha bit mask. */
1.82 +#else
1.83 + 0x000000ff, /* Red bit mask. */
1.84 + 0x0000ff00, /* Green bit mask. */
1.85 + 0x00ff0000, /* Blue bit mask. */
1.86 + 0xff000000 /* Alpha bit mask. */
1.87 +#endif
1.88 + );
1.89 if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL))
1.90 return -1;
1.91 tface = SDL_CreateTextureFromSurface( 0, face );
1.92 @@ -789,7 +833,18 @@
1.93 /* Create face surface. */
1.94 face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data,
1.95 img_face.width, img_face.height, 32, img_face.width*4,
1.96 - RMASK, GMASK, BMASK, AMASK );
1.97 +#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
1.98 + 0xff000000, /* Red bit mask. */
1.99 + 0x00ff0000, /* Green bit mask. */
1.100 + 0x0000ff00, /* Blue bit mask. */
1.101 + 0x000000ff /* Alpha bit mask. */
1.102 +#else
1.103 + 0x000000ff, /* Red bit mask. */
1.104 + 0x0000ff00, /* Green bit mask. */
1.105 + 0x00ff0000, /* Blue bit mask. */
1.106 + 0xff000000 /* Alpha bit mask. */
1.107 +#endif
1.108 + );
1.109 if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL))
1.110 return -1;
1.111 tface = SDL_CreateTextureFromSurface( 0, face );