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Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header …
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…folder when building framework

Alex Szpakowski

I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed.

I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository.
I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
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slouken committed Oct 21, 2013
1 parent 50da48e commit 06811ec
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Xcode/SDL/SDL.xcodeproj/project.pbxproj
Expand Up @@ -392,7 +392,7 @@
566CDE8F148F0AC200C5A9BB /* SDL_dropevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 566CDE8D148F0AC200C5A9BB /* SDL_dropevents_c.h */; };
566CDE90148F0AC200C5A9BB /* SDL_dropevents.c in Sources */ = {isa = PBXBuildFile; fileRef = 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */; };
567E2F1C17C44BB2005F1892 /* SDL_sysfilesystem.m in Sources */ = {isa = PBXBuildFile; fileRef = 567E2F1B17C44BB2005F1892 /* SDL_sysfilesystem.m */; };
567E2F2117C44C35005F1892 /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = 567E2F2017C44C35005F1892 /* SDL_filesystem.h */; };
567E2F2117C44C35005F1892 /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = 567E2F2017C44C35005F1892 /* SDL_filesystem.h */; settings = {ATTRIBUTES = (Public, ); }; };
A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; };
A77E6EB5167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; };
AA0AD09D16648D1700CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = BBFC088A164C6514003E6A99 /* SDL_gamecontroller.c */; };
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