WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
authorDavid Ludwig <dludwig@pobox.com>
Mon, 28 Jan 2013 22:03:12 -0500
changeset 83964bb0a85e95a1
parent 8395 de18fac84811
child 8397 8cd319461894
WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
VisualC-WinRT/SDL/SDL_VS2012.vcxproj
VisualC-WinRT/SDL/SDL_VS2012.vcxproj.filters
VisualC-WinRT/SDL_VS2012-WinRT.sln
VisualC-WinRT/SDL_VS2012.sln
VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters	Mon Jan 28 22:03:12 2013 -0500
     1.3 @@ -0,0 +1,614 @@
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   3.548 -    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
   3.549 -      <Filter>Source Files</Filter>
   3.550 -    </ClInclude>
   3.551 -    <ClInclude Include="..\..\src\events\SDL_sysevents.h">
   3.552 -      <Filter>Source Files</Filter>
   3.553 -    </ClInclude>
   3.554 -    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
   3.555 -      <Filter>Source Files</Filter>
   3.556 -    </ClInclude>
   3.557 -    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
   3.558 -      <Filter>Source Files</Filter>
   3.559 -    </ClInclude>
   3.560 -    <ClInclude Include="..\..\src\render\SDL_sysrender.h">
   3.561 -      <Filter>Source Files</Filter>
   3.562 -    </ClInclude>
   3.563 -    <ClInclude Include="..\..\src\thread\SDL_systhread.h">
   3.564 -      <Filter>Source Files</Filter>
   3.565 -    </ClInclude>
   3.566 -    <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
   3.567 -      <Filter>Source Files</Filter>
   3.568 -    </ClInclude>
   3.569 -    <ClInclude Include="..\..\src\audio\SDL_wave.h">
   3.570 -      <Filter>Source Files</Filter>
   3.571 -    </ClInclude>
   3.572 -    <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
   3.573 -      <Filter>Source Files</Filter>
   3.574 -    </ClInclude>
   3.575 -    <ClInclude Include="..\..\src\video\windowsrt\SDL_WinRTApp.h">
   3.576 -      <Filter>Source Files</Filter>
   3.577 -    </ClInclude>
   3.578 -    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtmouse.h">
   3.579 -      <Filter>Source Files</Filter>
   3.580 -    </ClInclude>
   3.581 -    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtrenderer.h">
   3.582 -      <Filter>Source Files</Filter>
   3.583 -    </ClInclude>
   3.584 -    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h">
   3.585 -      <Filter>Source Files</Filter>
   3.586 -    </ClInclude>
   3.587 -    <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
   3.588 -      <Filter>Source Files</Filter>
   3.589 -    </ClInclude>
   3.590 -    <ClInclude Include="..\..\src\video\windowsrt\SDLmain_WinRT_common.h">
   3.591 -      <Filter>Source Files</Filter>
   3.592 -    </ClInclude>
   3.593 -    <ClInclude Include="..\..\src\video\windowsrt\DirectXHelper.h">
   3.594 -      <Filter>Source Files</Filter>
   3.595 -    </ClInclude>
   3.596 -    <ClInclude Include="..\..\src\events\blank_cursor.h">
   3.597 -      <Filter>Source Files</Filter>
   3.598 -    </ClInclude>
   3.599 -    <ClInclude Include="..\..\src\events\default_cursor.h">
   3.600 -      <Filter>Source Files</Filter>
   3.601 -    </ClInclude>
   3.602 -    <ClInclude Include="..\..\include\SDL_system.h">
   3.603 -      <Filter>Header Files</Filter>
   3.604 -    </ClInclude>
   3.605 -  </ItemGroup>
   3.606 -  <ItemGroup>
   3.607 -    <Filter Include="Header Files">
   3.608 -      <UniqueIdentifier>{20773b57-7034-4c24-af5a-334844585f1b}</UniqueIdentifier>
   3.609 -    </Filter>
   3.610 -    <Filter Include="Source Files">
   3.611 -      <UniqueIdentifier>{ddf04d85-6a87-4c5a-bc52-869b38f45a61}</UniqueIdentifier>
   3.612 -    </Filter>
   3.613 -    <Filter Include="GPU Shaders">
   3.614 -      <UniqueIdentifier>{83ed1283-8234-4c77-99a8-ffcfd8ce7381}</UniqueIdentifier>
   3.615 -    </Filter>
   3.616 -  </ItemGroup>
   3.617 -</Project>
   3.618 \ No newline at end of file
     4.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     4.2 +++ b/VisualC-WinRT/SDL_VS2012-WinRT.sln	Mon Jan 28 22:03:12 2013 -0500
     4.3 @@ -0,0 +1,32 @@
     4.4 +
     4.5 +Microsoft Visual Studio Solution File, Format Version 12.00
     4.6 +# Visual Studio Express 2012 for Windows 8
     4.7 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL_VS2012-WinRT", "SDL\SDL_VS2012-WinRT.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
     4.8 +EndProject
     4.9 +Global
    4.10 +	GlobalSection(SolutionConfigurationPlatforms) = preSolution
    4.11 +		Debug|ARM = Debug|ARM
    4.12 +		Debug|Win32 = Debug|Win32
    4.13 +		Debug|x64 = Debug|x64
    4.14 +		Release|ARM = Release|ARM
    4.15 +		Release|Win32 = Release|Win32
    4.16 +		Release|x64 = Release|x64
    4.17 +	EndGlobalSection
    4.18 +	GlobalSection(ProjectConfigurationPlatforms) = postSolution
    4.19 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
    4.20 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
    4.21 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
    4.22 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
    4.23 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
    4.24 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
    4.25 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
    4.26 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
    4.27 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
    4.28 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
    4.29 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
    4.30 +		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
    4.31 +	EndGlobalSection
    4.32 +	GlobalSection(SolutionProperties) = preSolution
    4.33 +		HideSolutionNode = FALSE
    4.34 +	EndGlobalSection
    4.35 +EndGlobal
     5.1 --- a/VisualC-WinRT/SDL_VS2012.sln	Wed Jan 23 23:42:50 2013 -0500
     5.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     5.3 @@ -1,32 +0,0 @@
     5.4 -
     5.5 -Microsoft Visual Studio Solution File, Format Version 12.00
     5.6 -# Visual Studio Express 2012 for Windows 8
     5.7 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL_VS2012_WinRT", "SDL\SDL_VS2012_WinRT.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
     5.8 -EndProject
     5.9 -Global
    5.10 -	GlobalSection(SolutionConfigurationPlatforms) = preSolution
    5.11 -		Debug|ARM = Debug|ARM
    5.12 -		Debug|Win32 = Debug|Win32
    5.13 -		Debug|x64 = Debug|x64
    5.14 -		Release|ARM = Release|ARM
    5.15 -		Release|Win32 = Release|Win32
    5.16 -		Release|x64 = Release|x64
    5.17 -	EndGlobalSection
    5.18 -	GlobalSection(ProjectConfigurationPlatforms) = postSolution
    5.19 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
    5.20 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
    5.21 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
    5.22 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
    5.23 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
    5.24 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
    5.25 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
    5.26 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
    5.27 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
    5.28 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
    5.29 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
    5.30 -		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
    5.31 -	EndGlobalSection
    5.32 -	GlobalSection(SolutionProperties) = preSolution
    5.33 -		HideSolutionNode = FALSE
    5.34 -	EndGlobalSection
    5.35 -EndGlobal
     6.1 --- a/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj	Wed Jan 23 23:42:50 2013 -0500
     6.2 +++ b/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj	Mon Jan 28 22:03:12 2013 -0500
     6.3 @@ -144,13 +144,13 @@
     6.4      </ClCompile>
     6.5    </ItemGroup>
     6.6    <ItemGroup>
     6.7 -    <ProjectReference Include="..\..\SDL\SDL_VS2012.vcxproj">
     6.8 +    <Media Include="..\..\..\test\sample.wav" />
     6.9 +  </ItemGroup>
    6.10 +  <ItemGroup>
    6.11 +    <ProjectReference Include="..\..\SDL\SDL_VS2012-WinRT.vcxproj">
    6.12        <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
    6.13      </ProjectReference>
    6.14    </ItemGroup>
    6.15 -  <ItemGroup>
    6.16 -    <Media Include="..\..\..\test\sample.wav" />
    6.17 -  </ItemGroup>
    6.18    <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
    6.19    <ImportGroup Label="ExtensionTargets">
    6.20    </ImportGroup>
     7.1 --- a/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj	Wed Jan 23 23:42:50 2013 -0500
     7.2 +++ b/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj	Mon Jan 28 22:03:12 2013 -0500
     7.3 @@ -150,7 +150,7 @@
     7.4      <ClCompile Include="..\..\..\test\testthread.c" />
     7.5    </ItemGroup>
     7.6    <ItemGroup>
     7.7 -    <ProjectReference Include="..\..\SDL\SDL_VS2012.vcxproj">
     7.8 +    <ProjectReference Include="..\..\SDL\SDL_VS2012-WinRT.vcxproj">
     7.9        <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
    7.10      </ProjectReference>
    7.11    </ItemGroup>