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don't toggle SDL fullscreen state on OSX if we're destroying the window
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slouken committed Nov 9, 2015
1 parent eeddb7c commit ebfb2ec
Showing 1 changed file with 6 additions and 0 deletions.
6 changes: 6 additions & 0 deletions src/video/SDL_video.c
Expand Up @@ -1138,6 +1138,12 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
return 0;

#ifdef __MACOSX__
/* if the window is going away and no resolution change is necessary,
do nothing, or else we may trigger an ugly double-transition
*/
if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
return 0;

/* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
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