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Made the latest XInput + Haptic changes compile and run on WinRT
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Notes:
- Support for the 'Guide' button does not seem to be possible, as
  XInputGetStateEx is not available on WinRT.
- Haptic support appears to be working on WinRT now!
- SDL/WinRT does not allow calls to LoadLibrary or LoadLibraryEx.  The calls
  to those were removed by this change, but only when compiling for WinRT.
  Non-WinRT Windows will continue to detect and load XInput via LoadLibrary and
  GetProcAddress calls.
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DavidLudwig committed Jul 4, 2014
1 parent b79e7f3 commit cf4ff72
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Showing 6 changed files with 53 additions and 4 deletions.
2 changes: 2 additions & 0 deletions VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
Expand Up @@ -234,6 +234,7 @@
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
Expand Down Expand Up @@ -333,6 +334,7 @@
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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Expand Up @@ -357,6 +357,9 @@
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
Expand Down Expand Up @@ -644,5 +647,8 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
3 changes: 2 additions & 1 deletion VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
Expand Up @@ -100,6 +100,7 @@
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
Expand Down Expand Up @@ -204,7 +205,7 @@
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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Expand Up @@ -381,6 +381,9 @@
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
Expand Down Expand Up @@ -485,9 +488,6 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
<Filter>Source Files</Filter>
</ClCompile>
Expand Down Expand Up @@ -683,5 +683,8 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
2 changes: 2 additions & 0 deletions include/SDL_config_winrt.h
Expand Up @@ -78,7 +78,9 @@ typedef unsigned int uintptr_t;

/* Useful headers */
#define HAVE_DXGI_H 1
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
#define HAVE_XINPUT_H 1
#endif
#define HAVE_LIBC 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
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35 changes: 35 additions & 0 deletions src/core/windows/SDL_xinput.c
Expand Up @@ -35,6 +35,40 @@ static HANDLE s_pXInputDLL = 0;
static int s_XInputDLLRefCount = 0;


#ifdef __WINRT__

int
WIN_LoadXInputDLL(void)
{
/* Getting handles to system dlls (via LoadLibrary and its variants) is not
* supported on WinRT, thus, pointers to XInput's functions can't be
* retrieved via GetProcAddress.
*
* When on WinRT, assume that XInput is already loaded, and directly map
* its XInput.h-declared functions to the SDL_XInput* set of function
* pointers.
*
* Side-note: XInputGetStateEx is not available for use in WinRT.
* This seems to mean that support for the guide button is not available
* in WinRT, unfortunately.
*/
SDL_XInputGetState = (XInputGetState_t)XInputGetState;
SDL_XInputSetState = (XInputSetState_t)XInputSetState;
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)XInputGetCapabilities;

/* XInput 1.4 ships with Windows 8 and 8.1: */
SDL_XInputVersion = (1 << 16) | 4;

return 0;
}

void
WIN_UnloadXInputDLL(void)
{
}

#else /* !__WINRT__ */

int
WIN_LoadXInputDLL(void)
{
Expand Down Expand Up @@ -89,6 +123,7 @@ WIN_UnloadXInputDLL(void)
}
}

#endif /* __WINRT__ */
#endif /* HAVE_XINPUT_H */

/* vi: set ts=4 sw=4 expandtab: */

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