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Fixed bug 1929 - SDL_Texture* from SDL_CreateTexture() causes GL_Bind…
…Texture() to segfault Charles Huber If SDL_CreateTexture() takes the !IsSupportedFormat() path it will return a SDL_Texture* with a NULL driverdata member. If you then SDL_GL_BindTexture() this will cause a segfault in GL_BindTexture() when it unconditionally dereferences driverdata.
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