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Added testnative to the Makefile and fixed building on Mac OS X
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slouken committed Jan 7, 2012
1 parent 3a0f7fc commit 31daafb
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Showing 3 changed files with 35 additions and 26 deletions.
7 changes: 7 additions & 0 deletions test/Makefile.in
Expand Up @@ -39,6 +39,7 @@ TARGETS = \
testloadso$(EXE) \
testlock$(EXE) \
testmultiaudio$(EXE) \
testnative$(EXE) \
testoverlay$(EXE) \
testoverlay2$(EXE) \
testplatform$(EXE) \
Expand Down Expand Up @@ -162,6 +163,12 @@ testloadso$(EXE): $(srcdir)/testloadso.c
testlock$(EXE): $(srcdir)/testlock.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)

testnative$(EXE): $(srcdir)/testnative.c \
$(srcdir)/testnativecocoa.m \
$(srcdir)/testnativew32.c \
$(srcdir)/testnativex11.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS) -L/usr/X11/lib -lX11 -framework Cocoa

testoverlay2$(EXE): $(srcdir)/testoverlay2.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)

Expand Down
4 changes: 4 additions & 0 deletions test/common.c
Expand Up @@ -359,6 +359,10 @@ CommonArg(CommonState * state, int index)
/* Print the usage message */
return -1;
}
if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
/* Debug flag sent by Xcode */
return 2;
}
return 0;
}

Expand Down
50 changes: 24 additions & 26 deletions test/testnative.c
Expand Up @@ -48,7 +48,7 @@ quit(int rc)
}

SDL_Texture *
LoadSprite(SDL_Window * window, char *file)
LoadSprite(SDL_Renderer *renderer, char *file)
{
SDL_Surface *temp;
SDL_Texture *sprite;
Expand All @@ -66,8 +66,7 @@ LoadSprite(SDL_Window * window, char *file)
}

/* Create textures from the image */
SDL_SelectRenderer(window);
sprite = SDL_CreateTextureFromSurface(0, temp);
sprite = SDL_CreateTextureFromSurface(renderer, temp);
if (!sprite) {
fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
Expand All @@ -80,43 +79,42 @@ LoadSprite(SDL_Window * window, char *file)
}

void
MoveSprites(SDL_Window * window, SDL_Texture * sprite)
MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
{
int i, n;
int window_w, window_h;
int sprite_w, sprite_h;
int i;
SDL_Rect viewport;
SDL_Rect *position, *velocity;

SDL_SelectRenderer(window);

/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
SDL_RenderGetViewport(renderer, &viewport);
SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);

/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);

/* Move the sprite, bounce at the wall, and draw */
n = 0;
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear();
for (i = 0; i < NUM_SPRITES; ++i) {
position = &positions[i];
velocity = &velocities[i];
position->x += velocity->x;
if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) {
velocity->x = -velocity->x;
position->x += velocity->x;
}
position->y += velocity->y;
if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) {
velocity->y = -velocity->y;
position->y += velocity->y;
}

/* Blit the sprite onto the screen */
SDL_RenderCopy(sprite, NULL, position);
SDL_RenderCopy(renderer, sprite, NULL, position);
}

/* Update the screen! */
SDL_RenderPresent();
SDL_RenderPresent(renderer);
}

int
Expand All @@ -125,12 +123,13 @@ main(int argc, char *argv[])
int i, done;
const char *driver;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *sprite;
int window_w, window_h;
int sprite_w, sprite_h;
SDL_Event event;

if (SDL_VideoInit(NULL, 0) < 0) {
if (SDL_VideoInit(NULL) < 0) {
fprintf(stderr, "Couldn't initialize SDL video: %s\n",
SDL_GetError());
exit(1);
Expand Down Expand Up @@ -163,17 +162,17 @@ main(int argc, char *argv[])
SDL_SetWindowTitle(window, "SDL Native Window Test");

/* Create the renderer */
if (SDL_CreateRenderer(window, -1, 0) < 0) {
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
fprintf(stderr, "Couldn't create renderer: %s\n", SDL_GetError());
quit(5);
}

/* Clear the window, load the sprite and go! */
SDL_SelectRenderer(window);
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear();
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);

sprite = LoadSprite(window, "icon.bmp");
sprite = LoadSprite(renderer, "icon.bmp");
if (!sprite) {
quit(6);
}
Expand Down Expand Up @@ -210,9 +209,8 @@ main(int argc, char *argv[])
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
SDL_SelectRenderer(event.window.windowID);
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear();
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
break;
}
break;
Expand All @@ -223,7 +221,7 @@ main(int argc, char *argv[])
break;
}
}
MoveSprites(window, sprite);
MoveSprites(renderer, sprite);
}

quit(0);
Expand Down

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