Skip to content

Commit

Permalink
Changed return -1 after SDL_SetError() to return SDL_SetError().
Browse files Browse the repository at this point in the history
  • Loading branch information
philippwiesemann committed Dec 25, 2013
1 parent 87ad7a1 commit 54a1f61
Showing 1 changed file with 3 additions and 6 deletions.
9 changes: 3 additions & 6 deletions src/joystick/SDL_gamecontroller.c
Expand Up @@ -743,8 +743,7 @@ SDL_GameControllerAddMapping( const char *mappingString )

pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
if (!pchGUID) {
SDL_SetError("Couldn't parse GUID from %s", mappingString);
return -1;
return SDL_SetError("Couldn't parse GUID from %s", mappingString);
}
#ifdef SDL_JOYSTICK_DINPUT
if ( !SDL_strcasecmp( pchGUID, "xinput" ) ) {
Expand All @@ -756,15 +755,13 @@ SDL_GameControllerAddMapping( const char *mappingString )

pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
if (!pchName) {
SDL_SetError("Couldn't parse name from %s", mappingString);
return -1;
return SDL_SetError("Couldn't parse name from %s", mappingString);
}

pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
if (!pchMapping) {
SDL_SetError("Couldn't parse %s", mappingString);
SDL_free( pchName );
return -1;
return SDL_SetError("Couldn't parse %s", mappingString);
}

pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
Expand Down

0 comments on commit 54a1f61

Please sign in to comment.