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Added stubs for simple Steam Controller support
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/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
#include "../../SDL_internal.h" | ||
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typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance); | ||
typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance); | ||
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void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, | ||
SteamControllerDisconnectedCallback_t disconnectedCallback); | ||
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats); | ||
void SDL_UpdateSteamControllers(); | ||
void SDL_UpdateSteamController(SDL_Joystick *joystick); | ||
void SDL_QuitSteamControllers(); | ||
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/* vi: set ts=4 sw=4 expandtab: */ |