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WinRT: merged with the latest official SDL source
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DavidLudwig committed Dec 17, 2012
2 parents e8f9662 + 042c9d0 commit 0349ac1
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5 changes: 3 additions & 2 deletions README.iOS
Expand Up @@ -51,8 +51,9 @@ Here is a more manual method:
1. Create a new iPhone view based application.
2. Build the SDL static libraries (libSDL.a and libSDLSimulator.a) for iPhone and include them in your project. XCode will ignore the library that is not currently of the correct architecture, hence your app will work both on iPhone and in the iPhone Simulator.
3. Include the SDL header files in your project.
4. Remove the ApplicationDelegate.h and ApplicationDelegate.m files -- SDL for iPhone provides its own UIApplicationDelegate. Remove MainWindow.xib -- SDL for iPhone produces its user interface programmatically.
5. Delete the contents of main.m and program your app as a regular SDL program instead. You may replace main.m with your own main.c, but you must tell XCode not to use the project prefix file, as it includes Objective-C code.
4. Remove the AppDelegate.h and AppDelegate.m files -- SDL for iPhone provides its own UIApplicationDelegate. Remove ViewController.h, ViewController.m, and ViewController.xib -- SDL for iPhone produces its user interface programmatically.
5. Make sure your project links to the following, iOS-provided frameworks: OpenGLES.framework, AudioToolbox.framework, and QuartzCore.framework
6. Delete the contents of main.m and program your app as a regular SDL program instead. You may replace main.m with your own main.c, but you must tell XCode not to use the project prefix file, as it includes Objective-C code.

==============================================================================
Notes -- Accelerometer as Joystick
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481 changes: 481 additions & 0 deletions VisualC/SDL/SDL_VS2012_WinRT.vcxproj

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32 changes: 32 additions & 0 deletions VisualC/SDL_VS2012_WinRT.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows 8
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL_VS2012_WinRT", "SDL\SDL_VS2012_WinRT.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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42 changes: 42 additions & 0 deletions VisualC/tests/loopwave/WinRT/Package.appxmanifest
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<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">

<Identity Name="1702c480-cf09-431e-a5e4-b21b283ec818"
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<DisplayName>loopwave_VS2012_WinRT</DisplayName>
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<SplashScreen Image="Assets\SplashScreen.png" />
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</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>
156 changes: 156 additions & 0 deletions VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT.vcxproj
@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Media Include="..\..\..\..\test\sample.wav" />
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<Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
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42 changes: 42 additions & 0 deletions VisualC/tests/testthread/WinRT/Package.appxmanifest
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">

<Identity Name="ca3178f1-b2b2-43bf-97dd-28ee1b7d32c5"
Publisher="CN=David"
Version="1.0.0.0" />

<Properties>
<DisplayName>testthread_VS2012_WinRT</DisplayName>
<PublisherDisplayName>David</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>

<Prerequisites>
<OSMinVersion>6.2.1</OSMinVersion>
<OSMaxVersionTested>6.2.1</OSMaxVersionTested>
</Prerequisites>

<Resources>
<Resource Language="x-generate"/>
</Resources>

<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="testthread_VS2012_WinRT.App">
<VisualElements
DisplayName="testthread_VS2012_WinRT"
Logo="Assets\Logo.png"
SmallLogo="Assets\SmallLogo.png"
Description="testthread_VS2012_WinRT"
ForegroundText="light"
BackgroundColor="#464646">
<DefaultTile ShowName="allLogos" />
<SplashScreen Image="Assets\SplashScreen.png" />
</VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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