Added documentation saying the render API isn't for multi-threading.
1.1 --- a/include/SDL_render.h Sat Jul 27 21:11:12 2013 +0200
1.2 +++ b/include/SDL_render.h Sun Jul 28 11:24:16 2013 -0700
1.3 @@ -37,9 +37,12 @@
1.4 * them, and may also be stretched with linear interpolation.
1.5 *
1.6 * This API is designed to accelerate simple 2D operations. You may
1.7 - * want more functionality such as rotation and particle effects and
1.8 + * want more functionality such as polygons and particle effects and
1.9 * in that case you should use SDL's OpenGL/Direct3D support or one
1.10 * of the many good 3D engines.
1.11 + *
1.12 + * These functions must be called from the main thread.
1.13 + * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
1.14 */
1.15
1.16 #ifndef _SDL_render_h