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Added viewport test, contributed by Andreas Schiffler and improved by…
… me and Ryan Gordon. If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square. You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen. The output should be identical in this case.
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/* | ||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely. | ||
*/ | ||
/* Simple program: Check viewports */ | ||
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#include <stdlib.h> | ||
#include <stdio.h> | ||
#include <time.h> | ||
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#include "SDL_test.h" | ||
#include "SDL_test_common.h" | ||
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static SDLTest_CommonState *state; | ||
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
static void | ||
quit(int rc) | ||
{ | ||
SDLTest_CommonQuit(state); | ||
exit(rc); | ||
} | ||
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void | ||
DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport) | ||
{ | ||
SDL_Rect rect; | ||
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/* Set the viewport */ | ||
SDL_RenderSetViewport(renderer, &viewport); | ||
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/* Draw a gray background */ | ||
SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF); | ||
SDL_RenderClear(renderer); | ||
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/* Test inside points */ | ||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF); | ||
SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2); | ||
SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2); | ||
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 10); | ||
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 10); | ||
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/* Test horizontal and vertical lines */ | ||
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); | ||
SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0); | ||
SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1); | ||
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2); | ||
SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2); | ||
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/* Test diagonal lines */ | ||
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF); | ||
SDL_RenderDrawLine(renderer, 0, 0, | ||
viewport.w-1, viewport.h-1); | ||
SDL_RenderDrawLine(renderer, viewport.w-1, 0, | ||
0, viewport.h-1); | ||
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/* Test outside points */ | ||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF); | ||
SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2); | ||
SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2); | ||
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - viewport.w); | ||
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + viewport.w); | ||
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/* Add a box at the top */ | ||
rect.w = 8; | ||
rect.h = 8; | ||
rect.x = (viewport.w - rect.w) / 2; | ||
rect.y = 0; | ||
SDL_RenderFillRect(renderer, &rect); | ||
} | ||
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int | ||
main(int argc, char *argv[]) | ||
{ | ||
int i, j, done; | ||
SDL_Event event; | ||
Uint32 then, now, frames; | ||
SDL_Rect viewport; | ||
SDL_bool use_target = SDL_FALSE; | ||
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/* Initialize test framework */ | ||
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
if (!state) { | ||
return 1; | ||
} | ||
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for (i = 1; i < argc;) { | ||
int consumed; | ||
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consumed = SDLTest_CommonArg(state, i); | ||
if (consumed == 0) { | ||
consumed = -1; | ||
if (SDL_strcasecmp(argv[i], "--target") == 0) { | ||
use_target = SDL_TRUE; | ||
consumed = 1; | ||
} | ||
} | ||
if (consumed < 0) { | ||
SDL_Log("Usage: %s %s [--target]\n", | ||
argv[0], SDLTest_CommonUsage(state)); | ||
quit(1); | ||
} | ||
i += consumed; | ||
} | ||
if (!SDLTest_CommonInit(state)) { | ||
quit(2); | ||
} | ||
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if (use_target) { | ||
int w, h; | ||
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for (i = 0; i < state->num_windows; ++i) { | ||
SDL_GetWindowSize(state->windows[i], &w, &h); | ||
state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); | ||
SDL_SetRenderTarget(state->renderers[i], state->targets[i]); | ||
} | ||
} | ||
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for (i = 0; i < state->num_windows; ++i) { | ||
SDL_Renderer *renderer = state->renderers[i]; | ||
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
SDL_RenderClear(renderer); | ||
} | ||
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/* Main render loop */ | ||
frames = 0; | ||
then = SDL_GetTicks(); | ||
done = 0; | ||
j = 0; | ||
while (!done) { | ||
/* Check for events */ | ||
++frames; | ||
while (SDL_PollEvent(&event)) { | ||
SDLTest_CommonEvent(state, &event, &done); | ||
} | ||
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/* Move a viewport box in steps around the screen */ | ||
viewport.x = j * 100; | ||
viewport.y = viewport.x; | ||
viewport.w = 100 + j * 50; | ||
viewport.h = 100 + j * 50; | ||
j = (j + 1) % 4; | ||
SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h); | ||
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for (i = 0; i < state->num_windows; ++i) { | ||
if (state->windows[i] == NULL) | ||
continue; | ||
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/* Draw using viewport */ | ||
DrawOnViewport(state->renderers[i], viewport); | ||
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/* Update the screen! */ | ||
if (use_target) { | ||
SDL_SetRenderTarget(state->renderers[i], NULL); | ||
SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL); | ||
SDL_RenderPresent(state->renderers[i]); | ||
SDL_SetRenderTarget(state->renderers[i], state->targets[i]); | ||
} else { | ||
SDL_RenderPresent(state->renderers[i]); | ||
} | ||
} | ||
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SDL_Delay(1000); | ||
} | ||
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/* Print out some timing information */ | ||
now = SDL_GetTicks(); | ||
if (now > then) { | ||
double fps = ((double) frames * 1000) / (now - then); | ||
SDL_Log("%2.2f frames per second\n", fps); | ||
} | ||
quit(0); | ||
return 0; | ||
} | ||
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/* vi: set ts=4 sw=4 expandtab: */ |