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Fixed bug 3235 - Make the Android window creation similar to iOS' win…
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…dow creation

Sylvain

Here's a patch.
It tries to get the hint first. Resizable will allow any orientation. Otherwise it uses width/height window.

setOrientation method is splitted in static and non-static, so that it can be overloaded in a user subclass.

Some artefact observed :
surfaceChanged() can be called twice at the beginning. When the phone starts in portrait and run a landscape application.
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slouken committed Aug 14, 2017
1 parent 6ef1a25 commit 6ee6613
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55 changes: 55 additions & 0 deletions android-project/src/org/libsdl/app/SDLActivity.java
Expand Up @@ -513,6 +513,61 @@ public static boolean setActivityTitle(String title) {
return mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
}

/**
* This method is called by SDL using JNI.
* This is a static method for JNI convenience, it calls a non-static method
* so that is can be overridden
*/
public static void setOrientation(int w, int h, boolean resizable, String hint)
{
mSingleton.setOrientationBis(w, h, resizable, hint);
return;
}

/**
* This can be overridden
*/
public void setOrientationBis(int w, int h, boolean resizable, String hint)
{
int orientation = -1;

if (hint != "") {
if (hint.contains("LandscapeRight") && hint.contains("LandscapeLeft")) {
orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
} else if (hint.contains("LandscapeRight")) {
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
} else if (hint.contains("LandscapeLeft")) {
orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
} else if (hint.contains("Portrait") && hint.contains("PortraitUpsideDown")) {
orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
} else if (hint.contains("Portrait")) {
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
} else if (hint.contains("PortraitUpsideDown")) {
orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
}
}

/* no valid hint */
if (orientation == -1) {
if (resizable) {
/* no fixed orientation */
} else {
if (w > h) {
orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
} else {
orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
}
}
}

Log.v("SDL", "setOrientation() orientation=" + orientation + " width=" + w +" height="+ h +" resizable=" + resizable + " hint=" + hint);
if (orientation != -1) {
mSingleton.setRequestedOrientation(orientation);
}

return;
}

/**
* This method is called by SDL using JNI.
*/
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12 changes: 12 additions & 0 deletions src/core/android/SDL_android.c
Expand Up @@ -636,6 +636,18 @@ void Android_JNI_SetActivityTitle(const char *title)
}
}

void Android_JNI_SetOrientation(int w, int h, int resizable, const char *hint)
{
jmethodID mid;
JNIEnv *mEnv = Android_JNI_GetEnv();
mid = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,"setOrientation","(IIZLjava/lang/String;)V");
if (mid) {
jstring jhint = (jstring)((*mEnv)->NewStringUTF(mEnv, (hint ? hint : "")));
(*mEnv)->CallStaticVoidMethod(mEnv, mActivityClass, mid, w, h, (resizable? 1 : 0), jhint);
(*mEnv)->DeleteLocalRef(mEnv, jhint);
}
}

SDL_bool Android_JNI_GetAccelerometerValues(float values[3])
{
int i;
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1 change: 1 addition & 0 deletions src/core/android/SDL_android.h
Expand Up @@ -34,6 +34,7 @@ extern "C" {

/* Interface from the SDL library into the Android Java activity */
extern void Android_JNI_SetActivityTitle(const char *title);
extern void Android_JNI_SetOrientation(int w, int h, int resizable, const char *hint);
extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);
extern void Android_JNI_ShowTextInput(SDL_Rect *inputRect);
extern void Android_JNI_HideTextInput(void);
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4 changes: 4 additions & 0 deletions src/video/android/SDL_androidwindow.c
Expand Up @@ -29,6 +29,7 @@

#include "SDL_androidvideo.h"
#include "SDL_androidwindow.h"
#include "SDL_hints.h"

int
Android_CreateWindow(_THIS, SDL_Window * window)
Expand All @@ -42,6 +43,9 @@ Android_CreateWindow(_THIS, SDL_Window * window)
Android_PauseSem = SDL_CreateSemaphore(0);
Android_ResumeSem = SDL_CreateSemaphore(0);

/* Set orientation */
Android_JNI_SetOrientation(window->w, window->h, window->flags & SDL_WINDOW_RESIZABLE, SDL_GetHint(SDL_HINT_ORIENTATIONS));

/* Adjust the window data to match the screen */
window->x = 0;
window->y = 0;
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