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Added Iphone project. Iphone multi-touch is now functional.
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jimtla
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Jul 30, 2010
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28 changes: 28 additions & 0 deletions
28
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/Info.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>en</string> | ||
<key>CFBundleDisplayName</key> | ||
<string>${PRODUCT_NAME}</string> | ||
<key>CFBundleExecutable</key> | ||
<string>${EXECUTABLE_NAME}</string> | ||
<key>CFBundleIconFile</key> | ||
<string>Icon</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundleName</key> | ||
<string>${PRODUCT_NAME}</string> | ||
<key>CFBundlePackageType</key> | ||
<string>APPL</string> | ||
<key>CFBundleSignature</key> | ||
<string>????</string> | ||
<key>CFBundleVersion</key> | ||
<string>1.0</string> | ||
<key>LSRequiresIPhoneOS</key> | ||
<false/> | ||
</dict> | ||
</plist> |
165 changes: 165 additions & 0 deletions
165
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL.h
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/* | ||
SDL - Simple DirectMedia Layer | ||
Copyright (C) 1997-2010 Sam Lantinga | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public | ||
License as published by the Free Software Foundation; either | ||
version 2.1 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public | ||
License along with this library; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
Sam Lantinga | ||
slouken@libsdl.org | ||
*/ | ||
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/** | ||
* \file SDL.h | ||
* | ||
* Main include header for the SDL library | ||
*/ | ||
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/** | ||
* \mainpage Simple DirectMedia Layer (SDL) | ||
* | ||
* http://www.libsdl.org/ | ||
* | ||
* \section intro_sec Introduction | ||
* | ||
* This is the Simple DirectMedia Layer, a general API that provides low | ||
* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | ||
* and 2D framebuffer across multiple platforms. | ||
* | ||
* The current version supports Windows, Windows CE, Mac OS X, Linux, | ||
* FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains | ||
* support for other operating systems but those are not officially supported. | ||
* | ||
* SDL is written in C, but works with C++ natively, and has bindings to | ||
* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, | ||
* Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, | ||
* Pike, Pliant, Python, Ruby, and Smalltalk. | ||
* | ||
* This library is distributed under GNU LGPL version 2, which can be | ||
* found in the file "COPYING". This license allows you to use SDL | ||
* freely in commercial programs as long as you link with the dynamic | ||
* library. | ||
* | ||
* The best way to learn how to use SDL is to check out the header files in | ||
* the "include" subdirectory and the programs in the "test" subdirectory. | ||
* The header files and test programs are well commented and always up to date. | ||
* More documentation is available in HTML format in "docs/index.html", and | ||
* a documentation wiki is available online at: | ||
* http://www.libsdl.org/cgi/docwiki.cgi | ||
* | ||
* The test programs in the "test" subdirectory are in the public domain. | ||
* | ||
* Frequently asked questions are answered online: | ||
* http://www.libsdl.org/faq.php | ||
* | ||
* If you need help with the library, or just want to discuss SDL related | ||
* issues, you can join the developers mailing list: | ||
* http://www.libsdl.org/mailing-list.php | ||
* | ||
* Enjoy! | ||
* Sam Lantinga (slouken@libsdl.org) | ||
*/ | ||
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#ifndef _SDL_H | ||
#define _SDL_H | ||
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#include "SDL_main.h" | ||
#include "SDL_stdinc.h" | ||
#include "SDL_atomic.h" | ||
#include "SDL_audio.h" | ||
#include "SDL_clipboard.h" | ||
#include "SDL_cpuinfo.h" | ||
#include "SDL_endian.h" | ||
#include "SDL_error.h" | ||
#include "SDL_events.h" | ||
#include "SDL_loadso.h" | ||
#include "SDL_mutex.h" | ||
#include "SDL_power.h" | ||
#include "SDL_rwops.h" | ||
#include "SDL_thread.h" | ||
#include "SDL_timer.h" | ||
#include "SDL_version.h" | ||
#include "SDL_video.h" | ||
#include "SDL_compat.h" | ||
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#include "begin_code.h" | ||
/* Set up for C function definitions, even when using C++ */ | ||
#ifdef __cplusplus | ||
/* *INDENT-OFF* */ | ||
extern "C" { | ||
/* *INDENT-ON* */ | ||
#endif | ||
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/* As of version 0.5, SDL is loaded dynamically into the application */ | ||
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/** | ||
* \name SDL_INIT_* | ||
* | ||
* These are the flags which may be passed to SDL_Init(). You should | ||
* specify the subsystems which you will be using in your application. | ||
*/ | ||
/*@{*/ | ||
#define SDL_INIT_TIMER 0x00000001 | ||
#define SDL_INIT_AUDIO 0x00000010 | ||
#define SDL_INIT_VIDEO 0x00000020 | ||
#define SDL_INIT_JOYSTICK 0x00000200 | ||
#define SDL_INIT_HAPTIC 0x00001000 | ||
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ | ||
#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ | ||
#define SDL_INIT_EVERYTHING 0x0000FFFF | ||
/*@}*/ | ||
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/** | ||
* This function loads the SDL dynamically linked library and initializes | ||
* the subsystems specified by \c flags (and those satisfying dependencies). | ||
* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | ||
* signal handlers for some commonly ignored fatal signals (like SIGSEGV). | ||
*/ | ||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | ||
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/** | ||
* This function initializes specific SDL subsystems | ||
*/ | ||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | ||
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/** | ||
* This function cleans up specific SDL subsystems | ||
*/ | ||
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | ||
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/** | ||
* This function returns mask of the specified subsystems which have | ||
* been initialized. | ||
* | ||
* If \c flags is 0, it returns a mask of all initialized subsystems. | ||
*/ | ||
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | ||
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/** | ||
* This function cleans up all initialized subsystems and unloads the | ||
* dynamically linked library. You should call it upon all exit conditions. | ||
*/ | ||
extern DECLSPEC void SDLCALL SDL_Quit(void); | ||
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/* Ends C function definitions when using C++ */ | ||
#ifdef __cplusplus | ||
/* *INDENT-OFF* */ | ||
} | ||
/* *INDENT-ON* */ | ||
#endif | ||
#include "close_code.h" | ||
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#endif /* _SDL_H */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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