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Only save the window position if we're in windowed mode
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slouken committed Jan 29, 2006
1 parent 6d939e1 commit 5376649
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Showing 3 changed files with 21 additions and 10 deletions.
8 changes: 6 additions & 2 deletions src/video/wincommon/SDL_sysevents.c
Expand Up @@ -568,8 +568,12 @@ LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
GetClientRect(SDL_Window, &SDL_bounds);
ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds);
ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds+1);
SDL_windowX = SDL_bounds.left;
SDL_windowY = SDL_bounds.top;
if ( !SDL_resizing && !IsZoomed(SDL_Window) &&
SDL_PublicSurface &&
!(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
SDL_windowX = SDL_bounds.left;
SDL_windowY = SDL_bounds.top;
}
w = SDL_bounds.right-SDL_bounds.left;
h = SDL_bounds.bottom-SDL_bounds.top;
if ( this->input_grab != SDL_GRAB_OFF ) {
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8 changes: 6 additions & 2 deletions src/video/windib/SDL_dibvideo.c
Expand Up @@ -468,6 +468,7 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
if ( current->flags & SDL_OPENGL ) {
WIN_GL_ShutDown(this);
}
SDL_resizing = 1;

/* Recalculate the bitmasks if necessary */
if ( bpp == current->format->BitsPerPixel ) {
Expand Down Expand Up @@ -686,7 +687,6 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
}
swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW);

SDL_resizing = 1;
bounds.left = SDL_windowX;
bounds.top = SDL_windowY;
bounds.right = SDL_windowX+video->w;
Expand All @@ -713,9 +713,13 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
top = HWND_NOTOPMOST;
}
SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags);
SDL_resizing = 0;
if ( !(flags & SDL_FULLSCREEN) ) {
SDL_windowX = SDL_bounds.left;
SDL_windowY = SDL_bounds.top;
}
SetForegroundWindow(SDL_Window);
}
SDL_resizing = 0;

/* Set up for OpenGL */
if ( flags & SDL_OPENGL ) {
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15 changes: 9 additions & 6 deletions src/video/windx5/SDL_dx5video.c
Expand Up @@ -1007,6 +1007,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
LPDIRECTDRAWSURFACE dd_surface1;
LPDIRECTDRAWSURFACE3 dd_surface3;

SDL_resizing = 1;
#ifdef DDRAW_DEBUG
fprintf(stderr, "Setting %dx%dx%d video mode\n", width, height, bpp);
#endif
Expand Down Expand Up @@ -1157,7 +1158,6 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
}
swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW);

SDL_resizing = 1;
bounds.left = SDL_windowX;
bounds.top = SDL_windowY;
bounds.right = SDL_windowX+video->w;
Expand All @@ -1184,9 +1184,13 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
top = HWND_NOTOPMOST;
}
SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags);
SDL_resizing = 0;
if ( !(flags & SDL_FULLSCREEN) ) {
SDL_windowX = SDL_bounds.left;
SDL_windowY = SDL_bounds.top;
}
SetForegroundWindow(SDL_Window);
}
SDL_resizing = 0;

/* Set up for OpenGL */
if ( WIN_GL_SetupWindow(this) < 0 ) {
Expand Down Expand Up @@ -1240,7 +1244,6 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
int maxRefreshRate;

/* Cover up desktop during mode change */
SDL_resizing = 1;
bounds.left = 0;
bounds.top = 0;
bounds.right = GetSystemMetrics(SM_CXSCREEN);
Expand All @@ -1250,7 +1253,6 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
bounds.left, bounds.top,
bounds.right - bounds.left,
bounds.bottom - bounds.top, SWP_NOCOPYBITS);
SDL_resizing = 0;
ShowWindow(SDL_Window, SW_SHOW);
while ( GetForegroundWindow() != SDL_Window ) {
SetForegroundWindow(SDL_Window);
Expand Down Expand Up @@ -1559,7 +1561,6 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
}
swp_flags = SWP_NOCOPYBITS;

SDL_resizing = 1;
bounds.left = SDL_windowX;
bounds.top = SDL_windowY;
bounds.right = SDL_windowX+video->w;
Expand All @@ -1578,12 +1579,14 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
swp_flags |= SWP_NOMOVE;
}
SetWindowPos(SDL_Window, HWND_NOTOPMOST, x, y, width, height, swp_flags);
SDL_resizing = 0;
SDL_windowX = SDL_bounds.left;
SDL_windowY = SDL_bounds.top;
}

}
ShowWindow(SDL_Window, SW_SHOW);
SetForegroundWindow(SDL_Window);
SDL_resizing = 0;

/* We're live! */
return(video);
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