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These files contain the window related functions for the UIKit video …
…driver.
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Holmes Futrell
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Jul 17, 2008
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/* | ||
SDL - Simple DirectMedia Layer | ||
Copyright (C) 1997-2006 Sam Lantinga | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public | ||
License as published by the Free Software Foundation; either | ||
version 2.1 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public | ||
License along with this library; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
Sam Lantinga | ||
slouken@libsdl.org | ||
*/ | ||
#include "SDL_config.h" | ||
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#ifndef _SDL_uikitwindow_h | ||
#define _SDL_uikitwindow_h | ||
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#include "../SDL_sysvideo.h" | ||
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extern int UIKit_CreateWindow(_THIS, SDL_Window *window); | ||
extern void UIKit_DestroyWindow(_THIS, SDL_Window * window); | ||
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#endif /* _SDL_uikitwindow_h */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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/* | ||
SDL - Simple DirectMedia Layer | ||
Copyright (C) 1997-2006 Sam Lantinga | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public | ||
License as published by the Free Software Foundation; either | ||
version 2.1 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public | ||
License along with this library; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
Sam Lantinga | ||
slouken@libsdl.org | ||
*/ | ||
#include "SDL_config.h" | ||
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/* Dummy SDL video driver implementation; this is just enough to make an | ||
* SDL-based application THINK it's got a working video driver, for | ||
* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, | ||
* and also for use as a collection of stubs when porting SDL to a new | ||
* platform for which you haven't yet written a valid video driver. | ||
* | ||
* This is also a great way to determine bottlenecks: if you think that SDL | ||
* is a performance problem for a given platform, enable this driver, and | ||
* then see if your application runs faster without video overhead. | ||
* | ||
* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion | ||
* of this was cut-and-pasted from Stephane Peter's work in the AAlib | ||
* SDL video driver. Renamed to "DUMMY" by Sam Lantinga. | ||
*/ | ||
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#include "SDL_video.h" | ||
#include "SDL_mouse.h" | ||
#include "../SDL_sysvideo.h" | ||
#include "../SDL_pixels_c.h" | ||
#include "../../events/SDL_events_c.h" | ||
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#include "SDL_uikitvideo.h" | ||
#include "SDL_uikitevents.h" | ||
#include "SDL_uikitwindow.h" | ||
#import "SDL_uikitappdelegate.h" | ||
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#import "SDL_uikitopenglview.h" | ||
#import "SDL_renderer_sw.h" | ||
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#include <UIKit/UIKit.h> | ||
#include <Foundation/Foundation.h> | ||
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extern UIWindow *uikitWindow; | ||
extern SDL_uikitopenglview *uikitEAGLView; | ||
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int UIKit_CreateWindow(_THIS, SDL_Window *window) { | ||
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printf("Create window! UIKIT!\n"); | ||
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uikitWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; | ||
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if (window->flags & SDL_WINDOW_BORDERLESS) { | ||
/* hide status bar */ | ||
[UIApplication sharedApplication].statusBarHidden = YES; | ||
} | ||
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window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ | ||
window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ | ||
window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ | ||
window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */ | ||
window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ | ||
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return 1; | ||
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} | ||
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void UIKit_DestroyWindow(_THIS, SDL_Window * window) { | ||
; | ||
} | ||
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/* vi: set ts=4 sw=4 expandtab: */ |