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Added SDL prefix to local IID constants
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slouken committed Oct 1, 2016
1 parent 3c8a269 commit 702d934
Showing 1 changed file with 15 additions and 15 deletions.
30 changes: 15 additions & 15 deletions src/render/direct3d11/SDL_render_d3d11.c
Expand Up @@ -141,19 +141,19 @@ typedef struct
/* Define D3D GUIDs here so we don't have to include uuid.lib.
*
* Fix for SDL bug https://bugzilla.libsdl.org/show_bug.cgi?id=3437:
* The extra '_' was added to the start of each IID's name, in order
* The extra 'SDL_' was added to the start of each IID's name, in order
* to prevent build errors on both MinGW-w64 and WinRT/UWP.
* (SDL bug https://bugzilla.libsdl.org/show_bug.cgi?id=3336 led to
* linker errors in WinRT/UWP builds.)
*/

static const GUID _IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
static const GUID _IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
static const GUID _IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
static const GUID _IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
static const GUID _IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
static const GUID _IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
static const GUID _IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
static const GUID SDL_IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };

/* Direct3D 11.x shaders
Expand Down Expand Up @@ -1051,7 +1051,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
}
#endif /* __WINRT__ */

result = CreateDXGIFactoryFunc(&_IID_IDXGIFactory2, &data->dxgiFactory);
result = CreateDXGIFactoryFunc(&SDL_IID_IDXGIFactory2, &data->dxgiFactory);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("CreateDXGIFactory"), result);
goto done;
Expand Down Expand Up @@ -1093,19 +1093,19 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
goto done;
}

result = ID3D11Device_QueryInterface(d3dDevice, &_IID_ID3D11Device1, &data->d3dDevice);
result = ID3D11Device_QueryInterface(d3dDevice, &SDL_IID_ID3D11Device1, &data->d3dDevice);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device to ID3D11Device1"), result);
goto done;
}

result = ID3D11DeviceContext_QueryInterface(d3dContext, &_IID_ID3D11DeviceContext1, &data->d3dContext);
result = ID3D11DeviceContext_QueryInterface(d3dContext, &SDL_IID_ID3D11DeviceContext1, &data->d3dContext);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext to ID3D11DeviceContext1"), result);
goto done;
}

result = ID3D11Device_QueryInterface(d3dDevice, &_IID_IDXGIDevice1, &dxgiDevice);
result = ID3D11Device_QueryInterface(d3dDevice, &SDL_IID_IDXGIDevice1, &dxgiDevice);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device to IDXGIDevice1"), result);
goto done;
Expand Down Expand Up @@ -1594,7 +1594,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)

result = IDXGISwapChain_GetBuffer(data->swapChain,
0,
&_IID_ID3D11Texture2D,
&SDL_IID_ID3D11Texture2D,
&backBuffer
);
if (FAILED(result)) {
Expand Down Expand Up @@ -1671,7 +1671,7 @@ D3D11_Trim(SDL_Renderer * renderer)
HRESULT result = S_OK;
IDXGIDevice3 *dxgiDevice = NULL;

result = ID3D11Device_QueryInterface(data->d3dDevice, &_IID_IDXGIDevice3, &dxgiDevice);
result = ID3D11Device_QueryInterface(data->d3dDevice, &SDL_IID_IDXGIDevice3, &dxgiDevice);
if (FAILED(result)) {
//WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice3", result);
return;
Expand Down Expand Up @@ -2859,7 +2859,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
/* Retrieve a pointer to the back buffer: */
result = IDXGISwapChain_GetBuffer(data->swapChain,
0,
&_IID_ID3D11Texture2D,
&SDL_IID_ID3D11Texture2D,
&backBuffer
);
if (FAILED(result)) {
Expand Down

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