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Removed no-op Deinitialize methods in audio drivers.
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icculus committed Jul 26, 2011
1 parent 7bf08bb commit c633906
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Showing 4 changed files with 0 additions and 27 deletions.
7 changes: 0 additions & 7 deletions src/audio/bsd/SDL_bsdaudio.c
Expand Up @@ -48,12 +48,6 @@
/* #define DEBUG_AUDIO_STREAM */


static void
BSDAUDIO_Deinitialize(void)
{
}


static void
BSDAUDIO_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
{
Expand Down Expand Up @@ -361,7 +355,6 @@ BSDAUDIO_Init(SDL_AudioDriverImpl * impl)
impl->WaitDevice = BSDAUDIO_WaitDevice;
impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf;
impl->CloseDevice = BSDAUDIO_CloseDevice;
impl->Deinitialize = BSDAUDIO_Deinitialize;

return 1; /* this audio target is available. */
}
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6 changes: 0 additions & 6 deletions src/audio/dsp/SDL_dspaudio.c
Expand Up @@ -47,11 +47,6 @@
#include "../SDL_audiodev_c.h"
#include "SDL_dspaudio.h"

static void
DSP_Deinitialize(void)
{
}


static void
DSP_DetectDevices(int iscapture)
Expand Down Expand Up @@ -308,7 +303,6 @@ DSP_Init(SDL_AudioDriverImpl * impl)
impl->PlayDevice = DSP_PlayDevice;
impl->GetDeviceBuf = DSP_GetDeviceBuf;
impl->CloseDevice = DSP_CloseDevice;
impl->Deinitialize = DSP_Deinitialize;

return 1; /* this audio target is available. */
}
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6 changes: 0 additions & 6 deletions src/audio/iphoneos/SDL_coreaudio_iphone.c
Expand Up @@ -29,11 +29,6 @@

#define DEBUG_COREAUDIO 0

static void
COREAUDIO_Deinitialize(void)
{
}

/* The CoreAudio callback */
static OSStatus
outputCallback(void *inRefCon,
Expand Down Expand Up @@ -320,7 +315,6 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
/* Set the function pointers */
impl->OpenDevice = COREAUDIO_OpenDevice;
impl->CloseDevice = COREAUDIO_CloseDevice;
impl->Deinitialize = COREAUDIO_Deinitialize;
impl->ProvidesOwnCallbackThread = 1;

/* added for iPhone */
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8 changes: 0 additions & 8 deletions src/audio/macosx/SDL_coreaudio.c
Expand Up @@ -172,13 +172,6 @@ COREAUDIO_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
build_device_list(iscapture, addToDevList, addfn);
}


static void
COREAUDIO_Deinitialize(void)
{
}


/* The CoreAudio callback */
static OSStatus
outputCallback(void *inRefCon,
Expand Down Expand Up @@ -508,7 +501,6 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
impl->DetectDevices = COREAUDIO_DetectDevices;
impl->OpenDevice = COREAUDIO_OpenDevice;
impl->CloseDevice = COREAUDIO_CloseDevice;
impl->Deinitialize = COREAUDIO_Deinitialize;
impl->ProvidesOwnCallbackThread = 1;

return 1; /* this audio target is available. */
Expand Down

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