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Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS
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Marcus von Appen

Trying to build SDL 2.x (HG) on Win32 platforms with either VS.NET or MinGW requires one to have the video subsystem and SDL_VIDEO_DRIVER_WINDOWS flag enabled due to the helper window creation routines.

The attached patch changes the helper window creation behaviour, so that one can build SDL2 without the video subsystem or Windows video drivers on Win32 platforms.
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slouken committed Apr 25, 2013
1 parent 54910d3 commit 8b6f479
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions src/SDL.c
Expand Up @@ -36,7 +36,7 @@ extern void SDL_StartTicks(void);
extern int SDL_TimerInit(void);
extern void SDL_TimerQuit(void);
#endif
#if defined(__WIN32__)
#if SDL_VIDEO_DRIVER_WINDOWS
extern int SDL_HelperWindowCreate(void);
extern int SDL_HelperWindowDestroy(void);
#endif
Expand Down Expand Up @@ -200,7 +200,7 @@ SDL_Init(Uint32 flags)
/* Clear the error message */
SDL_ClearError();

#if defined(__WIN32__)
#if SDL_VIDEO_DRIVER_WINDOWS
if (SDL_HelperWindowCreate() < 0) {
return -1;
}
Expand Down Expand Up @@ -310,7 +310,7 @@ SDL_Quit(void)
SDL_bInMainQuit = SDL_TRUE;

/* Quit all subsystems */
#if defined(__WIN32__)
#if SDL_VIDEO_DRIVER_WINDOWS
SDL_HelperWindowDestroy();
#endif
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
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