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Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
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Lloyd Bryant

SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render.  This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
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slouken committed Oct 1, 2013
1 parent 058aba0 commit 22a972a
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Showing 2 changed files with 13 additions and 0 deletions.
5 changes: 5 additions & 0 deletions src/render/SDL_render.c
Expand Up @@ -410,6 +410,11 @@ SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int
SDL_SetError("Texture dimensions can't be 0");
return NULL;
}
if ((renderer->info.max_texture_width && w > renderer->info.max_texture_width) ||
(renderer->info.max_texture_height && h > renderer->info.max_texture_height)) {
SDL_SetError("Texture dimensions are limited to %dx%d", renderer->info.max_texture_width, renderer->info.max_texture_height);
return NULL;
}
texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
if (!texture) {
SDL_OutOfMemory();
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8 changes: 8 additions & 0 deletions src/render/opengles2/SDL_render_gles2.c
Expand Up @@ -1627,6 +1627,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
#endif
Uint32 windowFlags;
GLint window_framebuffer;
GLint value;

SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
Expand Down Expand Up @@ -1685,6 +1686,13 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}

value = 0;
rdata->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_width = value;
value = 0;
rdata->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value;

/* Determine supported shader formats */
/* HACK: glGetInteger is broken on the Zune HD's compositor, so we just hardcode this */
rdata->glGetError();
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