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audio: Patched to compile on C89 compilers.
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icculus committed Aug 10, 2016
1 parent 244d2db commit b879595
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions src/audio/SDL_audio.c
Expand Up @@ -1362,6 +1362,10 @@ open_audio_device(const char *devname, int iscapture,
/* Start the audio thread if necessary */
if (!current_audio.impl.ProvidesOwnCallbackThread) {
/* Start the audio thread */
/* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
/* buffer queueing callback only needs a few bytes, so make the stack tiny. */
const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
char threadname[64];

/* Allocate a fake audio buffer; only used by our internal threads. */
Uint32 stream_len = (device->convert.needed) ? device->convert.len_cvt : 0;
Expand All @@ -1377,12 +1381,8 @@ open_audio_device(const char *devname, int iscapture,
return 0;
}

/* !!! FIXME: we don't force the audio thread stack size here because it calls into user code, but maybe we should? */
/* buffer queueing callback only needs a few bytes, so make the stack tiny. */
char name[64];
const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id);
device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, name, stacksize, device);
SDL_snprintf(threadname, sizeof (threadname), "SDLAudioDev%d", (int) device->id);
device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);

if (device->thread == NULL) {
SDL_CloseAudioDevice(device->id);
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